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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2007-12-08, 12:41   #41
MAINERROR
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Well ... the event is canceled cause of the amount of players and the worse teamwork experience. Maybe there will be another event ... maybe I don't know ...

But feel free to join the public server if you want!
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Old 2007-12-08, 15:25   #42
MadTommy
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the worse teamwork experience.
What happened? it looked promising early friday night b4 i went out.
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Old 2007-12-08, 15:31   #43
Rhino
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Originally Posted by MAINERROR View Post
Well ... the event is canceled cause of the amount of players and the worse teamwork experience. Maybe there will be another event ... maybe I don't know ...

But feel free to join the public server if you want!
1/2 the reason why I wasn't interested in this is that it was a "3day, 24/7 event" which to me = too bigger time scale to really have anything really good.

IMO best thing to do is keep it short and sweet, under 4hrs max, 2 or 3 pre selected maps, dedicated squads before the game, locked sever etc.

with it being spread over a 72hrs and no real plan on whats going to happen.

anyways just some feedback, better luck next time

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Old 2007-12-08, 15:40   #44
MAINERROR
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Quote:
Originally Posted by [R-DEV]Rhino View Post
1/2 the reason why I wasn't interested in this is that it was a "3day, 24/7 event" which to me = too bigger time scale to really have anything really good.

IMO best thing to do is keep it short and sweet, under 4hrs max, 2 or 3 pre selected maps, dedicated squads before the game, locked sever etc.

with it being spread over a 72hrs and no real plan on whats going to happen.

anyways just some feedback, better luck next time
Thanks for the feedback. If there will be aanother event I'll try to make it short like you said.
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Old 2007-12-08, 17:20   #45
Golden7B

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Oh well good initiative anyways.....

But yeah, shorter and squads made up before the event would be good....
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Old 2007-12-08, 17:48   #46
fuzzhead
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aww iwanted to go
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Old 2007-12-08, 17:50   #47
CodeC.Seven
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aww iwanted to go
me too but i missed to write down my nick here -.-

bah bah
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Old 2007-12-08, 17:54   #48
gazzthompson

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Originally Posted by MAINERROR View Post
Well ... the event is canceled cause of the amount of players and the worse teamwork experience. Maybe there will be another event ... maybe I don't know ...

But feel free to join the public server if you want!
the 2 min spawn time was a good idea. but like some ppl said 3 day thing is to much really , 1 night with high spawn time , call it "hardcore night" or something will get loads of ppl

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Old 2007-12-08, 20:21   #49
BloodAce
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Thats very bad news you had to cancel the Event. I've really wanted to be on there, i was hopeing to test out 2 minutes spawn times and play with decent players so iam a little disappointed but I hope you guys will manage with it next time!
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Old 2007-12-09, 19:04   #50
MadTommy
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Quote:
Originally Posted by [R-DEV]Rhino View Post
1/2 the reason why I wasn't interested in this is that it was a "3day, 24/7 event" which to me = too bigger time scale to really have anything really good.

IMO best thing to do is keep it short and sweet, under 4hrs max, 2 or 3 pre selected maps, dedicated squads before the game, locked sever etc.

with it being spread over a 72hrs and no real plan on whats going to happen.

anyways just some feedback, better luck next time
I understand.. but for some of us or at least me it suited perfect.

I find it very hard to have 2/3 hour slot were i know i wont have to drop everything and go do something half way through. So i find it very hard to committe to a very organised night.. ie set squad etc.

So a passworded server for a long weekend with the intention of good teamwork sounded sweet.

Just my feedback as well... but obviously numbers are important.

I'd suggest putting the password on the forums on the day of the event. Most forum users are teamwork minded.

(Is there a forum where regular members can post where Guests dont have access to?)
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