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Dutch Forces Discussion pertaining to the PR Dutch Forces faction.

 
 
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Old 2009-05-08, 17:07   #41
Z-trooper
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Default Re: [SubFaction] Korps Mariniers

Let me put it this way... How much does still need to be modeled for the dutch army faction?

AFAIK not much needs modeling in the entire community so there should be a few decent modelers around to take on the landing craft or something.

A list of modeling jobs might make the modelers crawl out of their holes and take them.


"Without geometry, life is pointless"
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Old 2009-05-08, 17:08   #42
Rhino
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Default Re: [SubFaction] Korps Mariniers

My advice is dont underestimate how hard it is to make a detailed Assault Ship

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Old 2009-05-08, 17:13   #43
Scot
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Default Re: [SubFaction] Korps Mariniers

Quote:
Originally Posted by [R-DEV]Rhino View Post
My advice is dont underestimate how hard it is to make a detailed Assault Ship
Ask Smeg guys, if you want my advice (nubs advice, but whatever ) he's modelling the HMS Ocean

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Old 2009-05-08, 17:15   #44
Z-trooper
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Default Re: [SubFaction] Korps Mariniers

The LPD is a job where you can book a skilled modeller for several months (with 1 month included of pure frustration over the task)

Trust me, Rhino can sign that bill as well.


"Without geometry, life is pointless"
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Old 2009-05-08, 17:23   #45
Glimmerman
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Default Re: [SubFaction] Korps Mariniers

Ice is making some statics and bugfixing our map Raid at dawn, as soon as he is done is will make the LCVP.

We got a LCU model done from our old Men of Courage mod but as we both know it not up to par with PR standard but that can be remodelled lateron.

The Marine faction wont need much, all handheld weapons are available from the main Dutch mod, we just want to have a FN Mag as automatic rifleman kit.

Light jeep can be the Landrover as used by the Brittish faction as soon as we need a helicopter we can look into making or aquiring a NH-90 helictoper or perhaps have a SH-14D variant of the Lynx created.

I allready have a map idea on the shelf to be created so as soon as i found someone fit enough he can start on it.

So as soon as our main mod is done and above mentioned things are done then we have a need for the Johan de Witt LPD.


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Old 2009-05-08, 18:39   #46
KingLorre
Default Re: [SubFaction] Korps Mariniers

And... since MOC has that computer crash, i dont think glimmermen has that version of the model for us.

anyway.

nice idea, was kind of seeing this coming, i also find it a bit unnessesary to have 2 of the same factions, just with very small differences. but knowing glimmermen for a bit i hope you tought it tru real good and that its doable.

good luck with it and all that.
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Old 2009-05-08, 18:53   #47
Martin
Default Re: [SubFaction] Korps Mariniers

i smell fishsticks
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Old 2009-05-08, 19:14   #48
ice_killer
Default Re: [SubFaction] Korps Mariniers

yum yum
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Old 2009-05-08, 19:58   #49
Glimmerman
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Default Re: [SubFaction] Korps Mariniers

Quote:
Originally Posted by [R-COM]Martin View Post
i smell fishsticks
I hope you can skin them too.

See PM

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Old 2009-05-08, 22:25   #50
ice_killer
Default Re: [SubFaction] Korps Mariniers

lulz i thougt other fishsticks XD
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dutch, korps, marine, mariniers, mountaineer, subfaction

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