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PR:BF2 Support Help and support regarding PR:BF2 installation and in-game issues

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Old 2014-09-26, 15:20   #41
Daniel
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Default Re: PR Noise-Problem Solution

Wow, how can a GPU driver block a script completely NOT related to GFX at all? very very weird... I would've expected one of the few Microsoft updates from recently being the cause...
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Old 2014-10-23, 18:47   #42
temexter
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Unhappy Re: PR Noise-Problem Solution

Bump, i found this awesome thread again, thanks MasteX for that

I removed GeForce Experience completetely, just to be sure.

Hotkeys work in Win desktop but nothing in game. I checked the "Lines most recently executed" in Autohotkey and it shows that it does not receive keys pressed in PR at all.

Moreover, tried in Dayz SA too, same outcome :/

Can anyone confirm this working in Windows 8.1? Any ideas what might be wrong?



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Old 2014-10-23, 23:10   #43
Spook
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Default Re: PR Noise-Problem Solution

Sorry did not test it on Win 8. Did you install autohotkey from my provided setup or did you download it from the linked homepage? I suggest you download the newest version and try it again if you did not do already.

Also are you sure Geforce Experience is completely deleted?

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Old 2014-11-01, 19:26   #44
xact
Default Re: PR Noise-Problem Solution

I just started using this. Very cool, worked 90% out of the box - I also experience the problem of nircmd not being able to change TS3 64-bit client volume.

I mainly use Mumble in PR and not TS3 so I made a mute/unmute workaround for TS3:

1) In TS3 set up a hotkey sequence to respectively mute and unmute speakers;
2) In the Autohotkey script, put a simple "Send" (for the hotkey sequence) instead of using "nircmd setappvolume".

That's it!

My script is here.

Quote:
Originally Posted by Spook View Post
I didn't have any problems with admin rights, but I added a "Run Script(Admin)" option to the Autohotkey script's context menu anyway

You can do this for any file type. Tutorial here: Add "Run as Administrator" to Any File Type in Windows 7 or Vista
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Last edited by xact; 2014-11-01 at 19:33..
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Old 2015-01-02, 22:05   #45
Opan
Default Re: PR Noise-Problem Solution

Late to the party, I have however solved the TS3 64-bit client issue, using the 64bit nircmd.exe allows it to change the 64-bit client volume. Found it at nirsoft.net bottom of the page. Just unpack to a different folder and point the script there. Easiest for me was to just keep it in a separate folder inside PRVolume. Then you change
Code:
D:\Games\BF2\PRVolume\nircmd.exe
into the correct path for your new nircmd.exe

Last step is to just change
Code:
ts3client_win32.exe
To
Code:
ts3client_win64.exe
And it should work
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Old 2015-01-03, 03:59   #46
LITOralis.nMd
Retired PR Developer
Supporting Member
Default Re: PR Noise-Problem Solution

There are some downsides to using the 64 bit version:
1. the ts3 overlay x64 bit version addon will crash PR pretty often in my experience.
2. the overwolf ts3 overlay requires the 32 bit version of ts3 or it crashes PR.

If you don't want to use the ts3 overlay addons, it's not a thing.

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Old 2015-01-03, 17:36   #47
Spook
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Default Re: PR Noise-Problem Solution

I don't see a reason to use x64 TS3 anyways.

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Old 2015-01-26, 13:57   #48
[R-MOD]Nate.
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Default Re: PR Noise-Problem Solution

Bump - everyone should use this!

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Old 2015-02-09, 21:00   #49
Spook
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Default Re: PR Noise-Problem Solution

btw, the newest Nvidia Experience version does not block the script anymore ingame. Just FYI.

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Old 2015-05-20, 07:59   #50
Chip0
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Default Re: PR Noise-Problem Solution

Quote:
Originally Posted by Spook View Post
btw, the newest Nvidia Experience version does not block the script anymore ingame. Just FYI.
Yes, finally I could use your amazing script.

I tested it last couple days: very very useful!

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