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Modding Tutorials Information and tutorials related to modding BF2. |
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2013-08-13, 14:13 | #41 |
Retired PR Developer
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Re: Making an Airbase
That path is correct, providing the export scripts have "pr_edit" listed as one of the mods.
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2013-08-13, 14:35 | #42 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
I could use some help with that dirt cause i did fuck up somthing
thats how it looks in object list this is with texture i did use for dirt this is how it looks in editor (i mean exported stuff) This is runway_torgan.TWEAK Code:
rem *** Generated with Bf2Editor.exe [created: 2011/8/17 16:27] GeometryTemplate.doNotGenerateLightmaps 0 GeometryTemplate.lightmapOverride 0 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 GeometryTemplate.glowing 0 GeometryTemplate.noLighting 0 ObjectTemplate.activeSafe SimpleObject runway_torgan ObjectTemplate.creator DANIEL-PC:Daniel ObjectTemplate.modifiedByUser "Daniel" ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.geometry runway_torgan ObjectTemplate.setCollisionMesh runway_torgan ObjectTemplate.mapMaterial 0 concrete 78 ObjectTemplate.mapMaterial 1 stairs_concrete 34 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.anchor 0/-0.05/0 rem ------------------------------------- ObjectTemplate.addTemplate runway_torgan_dirt ObjectTemplate.setPosition 0/-0.1/0 rem ------------------------------------- rem ------------------------------------- ObjectTemplate.addTemplate runway_torgan_SupplyObject_Heli_30m ObjectTemplate.setPosition 80/0/-45 rem ------------------------------------- ObjectTemplate.create SupplyObject runway_torgan_SupplyObject_HeliJets_30m ObjectTemplate.modifiedByUser ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.radius 22 ObjectTemplate.workOnSoldiers 0 ObjectTemplate.workOnVehicles 1 ObjectTemplate.healSpeed 1 ObjectTemplate.refillAmmoSpeed 2 ObjectTemplate.teamFromClosestCP 1 ObjectTemplate.addVehicleType 5 but still i dont have any dirt |
2013-08-13, 14:43 | #43 | |
Retired PR Developer
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Re: Making an Airbase
Quote:
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2013-08-13, 20:50 | #44 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
but like u can see its all white and shit... |
2013-08-14, 08:10 | #45 |
Retired PR Developer
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Re: Making an Airbase
What is your material setup like?
For your main airbase it should be like this: And for your dirt it should be like this (note the null_di.dds in the detail channel is important): Also for your naming I would advise you to name your airbase with the name of it first like I've got with the Camp Bastion runway to keep the format so I would name it either "torgan_airbase" or "torgan_heliport" or "torgan_runway" but don't think you should just call it a runway since its more than just that and heliport is probably best thing to describe it but having the name first will have it sorting better in the long run |
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2013-08-14, 11:35 | #46 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
so we are geting closer just a little every time
so some good reason why dirt is whole white? |
2013-08-14, 11:48 | #47 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
ok i got it fixed i did use wrong texture
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2013-08-14, 13:41 | #48 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
ok so now i have a some question about this part
Code:
rem ------------------------------------- ObjectTemplate.addTemplate *object name*_SupplyObject_*Type and True Radius* ObjectTemplate.setPosition *x/y/z* rem ------------------------------------- ObjectTemplate.create SupplyObject *object name*_SupplyObject_*Type and True Radius* ObjectTemplate.modifiedByUser "*Your Name*" ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.radius *~3/4 the "True Radius" your looking for in meters* ObjectTemplate.workOnSoldiers 0 ObjectTemplate.workOnVehicles 1 ObjectTemplate.healSpeed 1 ObjectTemplate.refillAmmoSpeed 2 ObjectTemplate.teamFromClosestCP 1 ObjectTemplate.addVehicleType *define number, 2 = Jets, 3 = Choppers, 5 = Jets & Choppers, 0 = Land, 1 = Sea and 4 = All* So i have a few questions what is ObjectTemplate.healSpeed 1 so helis would not take dmg any more but only slighly repair |
2013-08-14, 13:53 | #49 | |
Retired PR Developer
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Re: Making an Airbase
Getting there
But your runway lines are still short and stubby, I thought you addressed that ages ago? I also don't think its appropriate to use the tyre skid marks on the runway for a heli runway, the wheels aren't hitting the ground that fast to make a skid http://i.imgur.com/kfztLNe.jpg If there are some tyre markings then wouldn't really be the same and you would need to stretch them out far more, the texture isn't designed to be used in 1:1 your meant to stretch it out, but ye, its meant for jets, not choppers but you could edit the ones there and replace them with ones more fitting for choppers and have your custom texture as part of your map, but I don't think you need tyre skids at all and can just paint some general ware though the colourmap as I did for the Camp Bastion heli runway http://realitymodfiles.com/rhino/pro...airbase_12.jpg Your other dirt makings like the oil stains etc are all really small, mine where much larger on bastion, you might want to make them larger? Also some parts of your heli runway could use more dirt from the colour map as some parts which you would think would see some active are pretty much clean? But ye other than that its coming along well EDIT: Quote:
Also repairing inside the hangers for choppers isn't really an option anymore. As I said before in this topic when commenting on your layout, you could only have choppers spawn/repair/reload in hangers IF the chopper wheel code is kept, and the choppers had wheels. That working wheel code from choppers has now been removed from PR due to too many players having problems with it, As such, if you have any hangers, they really need to just be for show. | |
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Last edited by [R-DEV]Rhino; 2013-08-14 at 13:59..
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2013-08-14, 14:51 | #50 |
Join Date: Apr 2010
Posts: 489
Poland
Location: Wrocław
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Re: Making an Airbase
RLY u are removing wheels...? thats so crap.... but i like wheels
and i like my short lines! so stay away from them! and will re do tyre skids and other stuff... |
Tags |
airbase, info, making, modelling, textures |
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