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PR Changelogs The changelogs for recently released Project Reality versions |
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Thread Tools | Display Modes |
2018-03-01, 12:54 | #41 |
Join Date: Aug 2017
Posts: 25
Yugoslavia
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Re: PR:BF2 v1.5.3.0 Changelog
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2018-03-01, 21:13 | #42 | |
Join Date: Mar 2018
Posts: 2
Denmark
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Re: PR:BF2 v1.5.3.0 Changelog
Quote:
My bad. Still downloading | |
Last edited by Lonesome; 2018-03-01 at 21:22..
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2018-03-04, 01:07 | #43 |
Join Date: Apr 2015
Posts: 60
Germany
Location: Freyenstein
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Re: PR:BF2 v1.5.3.0 Changelog
Please go to:
C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\bin Find the file PRLauncher.log, copy to clipboard, come back to the forum and paste the result into your next post. If you like to make it more easy for the Dev's open also your PR Starter, click on support and also copy the Support Info into the next Post. Go to: https://www.realitymod.com/forum/f26...e-posting.html Read it and follow the instruction |
2018-03-04, 07:42 | #44 |
Join Date: Aug 2017
Posts: 25
Yugoslavia
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Re: PR:BF2 v1.5.3.0 Changelog
Code:
Project Reality Log File PRLauncher.exe started at: 2018-03-01T13:48:13 Critical Error: An unhandled exception has occured. Details are as follows: String reference not set to an instance of a String. Parameter name: s Further details can be found in the following file: C:\Program Files (x86)\Project Reali...PRLauncher.log Please report this error to the Project Reality Team, and include the log file in your report. Visit Support Forum > System.ArgumentNullException: String reference not set to an instance of a String. Parameter name: s at System.Text.Encoding.GetBytes(String s) at Reality.Utils.Extensions.ToMD5(String ) at Reality.BF2.GameSpy.LoginServer.CreateLoginResponse(SocketState , Dictionary`2 ) at Reality.BF2.GameSpy.LoginServer.(SocketState , String , Dictionary`2 ) at Reality.BF2.GameSpy.LoginServer.(SocketState , String ) at Reality.BF2.GameSpy.LoginServer.(IAsyncResult ) at System.Net.LazyAsyncResult.Complete(IntPtr userToken) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) |
2018-03-04, 08:42 | #45 |
Join Date: Oct 2017
Posts: 14
Australia
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Re: PR:BF2 v1.5.3.0 Changelog
add more scopes please this would 100000 % more nicer with scopes like red-dot etc , apply those to all forces including insurance .
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2018-03-04, 11:20 | #46 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: PR:BF2 v1.5.3.0 Changelog
Another small patch released!
PR:BF2 v1.5.3.3 Changelog (2018/March/3) ----------------------- GENERAL:
WEAPONS:
LEVELS:
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Last edited by [R-DEV]Arab; 2018-04-23 at 16:20..
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2018-03-04, 13:09 | #47 | |
PR:BF2 Developer
Join Date: Feb 2016
Posts: 569
Philippines
Location: Cebu
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Re: PR:BF2 v1.5.3.0 Changelog
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Last edited by [R-DEV]Arab; 2018-04-23 at 16:20..
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2018-03-04, 15:34 | #48 |
Join Date: Sep 2016
Posts: 125
Romania
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Re: PR:BF2 v1.5.3.0 Changelog
Apparently mutiny option is available to anyone (not only squadleaders) and also you can votekick players from the scoreboard->manage menu. Pretty sure this isn't intended?
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2018-03-04, 15:36 | #49 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: PR:BF2 v1.5.3.0 Changelog
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2018-03-04, 15:57 | #50 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: PR:BF2 v1.5.3.0 Changelog
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