2012-08-31, 13:19 | #42 |
Retired PR Developer
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Re: [Static] New House [WIP]
Have you considered making versions that are closed off but allow passage to upper floors? The point being to give mappers the option to have non-performance intensive sections yet a tall, mostly enterable building?
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2012-08-31, 13:19 | #43 |
Join Date: Oct 2010
Posts: 905
Poland
Location: Jordanowo/Zielona Gora
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Re: [Static] New House [WIP]
goooood update
and nice to see Rhino with feedback and Rudd, ofcourse |
2012-08-31, 13:32 | #44 | |
Join Date: Mar 2010
Posts: 47
Germany
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Re: [Static] New House [WIP]
Quote:
Currently its like the T-Buildings. Do you mean I should make them like one, so the mapper cant choose the hight of the building himself? | |
2012-08-31, 13:36 | #45 |
Retired PR Developer
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Re: [Static] New House [WIP]
I love the T buildings, they are awesome.
But look at them from a gameplay perspective a 6 man (or X man) squad will usually spread out amongst say...the top 2 floors (that changes depending on situation, but I'd say that is the most common). If the building is 8 stories tall, then that's 6 floors that are empty. However because they are enterable, they are high performance impact statics; however they aren't contributing to gameplay as much as the top 2 floors. My solution to that would be to close off 4 of those floors to become non enterable apart from the stairway; this would decrease the performance impact of the entire building considerably; both in what needs to be rendered, and what colmeshes the server has to load. This would surely be more efficient, and allows mappers to have tall buildings without as much fear of causing trouble for client FPS Being closed off, but with a working stairway means the tall enterable bits are still reachable. |
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2012-08-31, 13:54 | #46 | |
Retired PR Developer
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Re: [Static] New House [WIP]
Basic example of what I would would suggest you do for the underside of your stairs Quote:
But ye, having every single floor, with every single room you can enter is very performance intensive , requires a lot of lightmap space and polys, and closing off a few rooms and even an entire floor is a good idea A over extreme example of this, although without stackable floors is the vBF2 TV station building, which has most of its floors and rooms closed off, but the odd one open you can go into: Also it has a better example on the stairs of what I meant | |
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2012-08-31, 14:08 | #47 |
Join Date: Mar 2010
Posts: 47
Germany
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Re: [Static] New House [WIP]
Ahh, now I understood. Thats obviously no big deal do make them semi-enterable.
But one thing: Where this current model is the base, should I start texture them, and than make the non/semi-enterable parts or what would you recommend. |
2012-08-31, 14:17 | #48 |
Retired PR Developer
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Re: [Static] New House [WIP]
Ye, I would first texture, then make the non/semi enterable floors, and also alternative versions with different colour rooms etc because since one floor is done with its UVs, then to re-colour it, its just a matter of moving around some of the colour texture UVs, perhaps adding a few different crack textures in here and there and to close them up, just a matter of deleting faces, blocking off the door ways then UVing the doors
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2012-08-31, 22:18 | #49 |
Retired PR Developer
Join Date: Apr 2010
Posts: 5,648
United States of America
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Re: [Static] New House [WIP]
Watching this process as Elihar learns to model from zero background in 3d modelling up to what is now a quite impressive building is absolutely fascinating to watch and follow Elihar on his journey.
Now to make Rhino and Rudd mad, consider not only creating semi/non enterable alternative versions, but also to create a floor that is pre-interior carpentry finishing. That is, (for example) the construction contractors: HAVE installed the concrete pillars and the flooring, HAVE NOT installed the stairwell, interior walls, 50% of the exterior walls , and none of the balcony walls. This way, this building can be an additional construction site building, adding a pair of construction site buildings to any new maps. The future: Top level: Roof Top Floor: under construction static (with ladders and plywood walls) 4th floor: under construction static (with ladders and plywood walls and construction stuff) 3rd floor: completed static 2nd floor: semi-enterable static US 1st floor/ European ground floor: ground floor static Elihar: Modelling god all future mappers bow before. |
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2012-09-01, 08:27 | #50 | |
Retired PR Developer
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Re: [Static] New House [WIP]
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Tags |
house, poxo is ghey, static, wip |
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