|
PR:BF2 Support Help and support regarding PR:BF2 installation and in-game issues |
|
Thread Tools | Display Modes |
2014-09-26, 15:20 | #41 |
Banned
Join Date: Apr 2010
Posts: 2,173
Germany
Location: test
|
Re: PR Noise-Problem Solution
Wow, how can a GPU driver block a script completely NOT related to GFX at all? very very weird... I would've expected one of the few Microsoft updates from recently being the cause...
|
2014-10-23, 18:47 | #42 |
Join Date: Nov 2009
Posts: 392
Finland
Location: Helsinki
|
Re: PR Noise-Problem Solution
Bump, i found this awesome thread again, thanks MasteX for that
I removed GeForce Experience completetely, just to be sure. Hotkeys work in Win desktop but nothing in game. I checked the "Lines most recently executed" in Autohotkey and it shows that it does not receive keys pressed in PR at all. Moreover, tried in Dayz SA too, same outcome :/ Can anyone confirm this working in Windows 8.1? Any ideas what might be wrong? |
|
|
2014-10-23, 23:10 | #43 |
Join Date: Jul 2011
Posts: 2,428
Germany
|
Re: PR Noise-Problem Solution
Sorry did not test it on Win 8. Did you install autohotkey from my provided setup or did you download it from the linked homepage? I suggest you download the newest version and try it again if you did not do already.
Also are you sure Geforce Experience is completely deleted? |
|
|
2014-11-01, 19:26 | #44 | |
Join Date: Oct 2008
Posts: 26
South Africa
|
Re: PR Noise-Problem Solution
I just started using this. Very cool, worked 90% out of the box - I also experience the problem of nircmd not being able to change TS3 64-bit client volume.
I mainly use Mumble in PR and not TS3 so I made a mute/unmute workaround for TS3: 1) In TS3 set up a hotkey sequence to respectively mute and unmute speakers; 2) In the Autohotkey script, put a simple "Send" (for the hotkey sequence) instead of using "nircmd setappvolume". That's it! My script is here. Quote:
You can do this for any file type. Tutorial here: Add "Run as Administrator" to Any File Type in Windows 7 or Vista | |
Last edited by xact; 2014-11-01 at 19:33..
|
2015-01-02, 22:05 | #45 |
Join Date: Mar 2010
Posts: 6
Sweden
Location: Dalarna
|
Re: PR Noise-Problem Solution
Late to the party, I have however solved the TS3 64-bit client issue, using the 64bit nircmd.exe allows it to change the 64-bit client volume. Found it at nirsoft.net bottom of the page. Just unpack to a different folder and point the script there. Easiest for me was to just keep it in a separate folder inside PRVolume. Then you change
Code:
D:\Games\BF2\PRVolume\nircmd.exe Last step is to just change Code:
ts3client_win32.exe Code:
ts3client_win64.exe |
2015-01-03, 03:59 | #46 |
Retired PR Developer
Join Date: Apr 2010
Posts: 5,648
United States of America
|
Re: PR Noise-Problem Solution
There are some downsides to using the 64 bit version:
1. the ts3 overlay x64 bit version addon will crash PR pretty often in my experience. 2. the overwolf ts3 overlay requires the 32 bit version of ts3 or it crashes PR. If you don't want to use the ts3 overlay addons, it's not a thing. |
|
|
2015-01-03, 17:36 | #47 |
Join Date: Jul 2011
Posts: 2,428
Germany
|
Re: PR Noise-Problem Solution
I don't see a reason to use x64 TS3 anyways.
|
|
|
2015-01-26, 13:57 | #48 |
Forum Moderator
Join Date: Jul 2012
Posts: 3,001
Europe
|
Re: PR Noise-Problem Solution
Bump - everyone should use this!
|
|
|
2015-02-09, 21:00 | #49 |
Join Date: Jul 2011
Posts: 2,428
Germany
|
Re: PR Noise-Problem Solution
btw, the newest Nvidia Experience version does not block the script anymore ingame. Just FYI.
|
|
|
2015-05-20, 07:59 | #50 |
Join Date: Feb 2012
Posts: 45
Italy
Location: Italy
|
Re: PR Noise-Problem Solution
|
|
|
Tags |
noiseproblem, solution |
|
|