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Old 2012-08-21, 11:12   #41
Psyrus
Retired PR Developer
Default Re: [WIP] Flak 18 (8.8 cm)

Where does the operator sit/stand when it's being manned? I can guess it's on the side with the elevation marker thing & the little seat.

Will the seat be modeled?

Also...
Quote:
Quote:
Originally Posted by [R-DEV]Rhino View Post
its less of a "boring task" that needs to be done at the end of it all, like UVing for most people
Quote:
Originally Posted by [R-DEV]Rhino View Post
a "boring task" that needs to be done ... like UVing for most people
Quote:
Originally Posted by [R-DEV]Rhino View Post
like UVing
Quote:
Originally Posted by [R-DEV]Rhino View Post
UVing
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Old 2012-08-22, 18:15   #42
Ratface
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Default Re: [WIP] Flak 18 (8.8 cm)

Yup, I just havent gotten around to getting to the details, the seats and things will be added shortly

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Old 2012-09-10, 20:02   #43
Ratface
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Default Re: [WIP] Flak 18 (8.8 cm)

Ok, so it's been a while since I've been able to work on it, but I've just started on some of the details on the right side of the 88.









And actually there are some things I'll need to change in the details, after looking again at the ref psyrus posted up there

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Last edited by [R-DEV]Ratface; 2012-09-10 at 21:32..
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Old 2012-09-13, 01:53   #44
Ratface
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Default Re: [WIP] Flak 18 (8.8 cm)

Hi guys.

So I'm working on some of the bigger details, including right now the seat, and as you know I am still fairly new to this :P

On the extension to the seat, I am having some issues. I am not sure what to call it (tearing? No idea :P), but I only have 4 faces (the extension is a square/diamond, only 2 are showing atm). Any idea how to stop this issue from happening? Thanks!





Also here is an update of the right side/ wireframe:




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Old 2012-09-13, 10:30   #45
AfterDune
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Default Re: [WIP] Flak 18 (8.8 cm)

Nice, getting in good shape there . Looking better each day!

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Old 2012-09-16, 19:51   #46
Ratface
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Default Re: [WIP] Flak 18 (8.8 cm)

Ok, so Ive got all the major stuff done now, and I am going to begin optimizing and finishing up smaller details. Here is a current count of things:

25 Objects total in the model, many of which I am going to combine to other major parts of the model.

2,157 Polys, 4,877 Tris, and 2,466 verts (before optimization)

I still have the shield to model and the mounting componants with it, which will add 1-3 objects (most likely all as one).

I took a bunch of pics, but here are just some:






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Old 2012-09-16, 19:55   #47
rodrigoma
Default Re: [WIP] Flak 18 (8.8 cm)

That looks great!
very nice job , cant wait to see it textured and placed in a map XD
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Old 2012-09-16, 20:10   #48
AfterDune
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Default Re: [WIP] Flak 18 (8.8 cm)

Looks great!

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Old 2012-09-16, 20:12   #49
Alek-say
Default Re: [WIP] Flak 18 (8.8 cm)

Wow, nice job!
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Old 2012-09-17, 05:41   #50
lucky.BOY
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Default Re: [WIP] Flak 18 (8.8 cm)

Looks neat

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