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Old 2011-12-09, 13:37   #41
ukkis
Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Thank you all for your kind words.

Quote:
Will the RWS turret be seperated from the rest of the UVmaps ?
Yep! The turret will use separate textures. Haven't textured it yet though.


Quote:
Looking at the tricount in the last pic, have you already made the LODs ?
Those tris are the max scene overall. The apc itself is about 6500tris with the turret on. I havent done the LODs yet.
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Last edited by ukkis; 2011-12-09 at 14:05..
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Old 2011-12-25, 13:49   #42
Raic
Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

The reflectors on the back are removable and would not be there during war time. Minor flaw.
Keep up the awesome work.
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Old 2011-12-28, 16:22   #43
Tarranauha200

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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Looks good, keep up the good work. This is so much better than the previous version.
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Old 2012-01-17, 22:51   #44
Hulabi
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]


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Old 2012-01-17, 22:59   #45
H.sta
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Truly excellent, great work Hulabi&Co

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Old 2012-01-18, 06:10   #46
AfterDune
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Nice, really good looking!

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Old 2012-01-18, 06:56   #47
Adriaan
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Nice work! You got tri counts for those LODs?

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Old 2012-01-18, 08:39   #48
Rhino
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

final lods look a bit too high poly to me, and the missing faces from the back side in the doorway sort of thing I think will be able to be seen in 1p view.

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Old 2012-01-18, 11:17   #49
Hulabi
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Quote:
Originally Posted by [R-DEV]Adriaan View Post
Nice work! You got tri counts for those LODs?
Tri counts (with the RWS and its own lods):

lod 0 : 6700
lod 1 : 6300
lod 2 : 1700
lod 3 : 500

wreck lods (with the RWS and its own lods):

lod 0 : 6000
lod 1 : 5650
lod 2 : 1560
lod 3 : 429

and the 1p view is 1639 with the RWS and 1200 without it.

(interior will come later)

Quote:
Originally Posted by [R-DEV]Rhino View Post
final lods look a bit too high poly to me, and the missing faces from the back side in the doorway sort of thing I think will be able to be seen in 1p view.
Okay, I'll try to cut the tris down a little more on the final lod. What do you mean by 'the faces from the back side in the doorway sort of thing'?
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Old 2012-01-18, 11:34   #50
Rhino
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Default re: [Vehicle] Patria AMV XA-360 [WIP] [FDF]

Quote:
Originally Posted by Hulabi View Post
Tri counts (with the RWS and its own lods):

lod 0 : 6700
lod 1 : 6300
lod 2 : 1700
lod 3 : 500

wreck lods (with the RWS and its own lods):

lod 0 : 6000
lod 1 : 5650
lod 2 : 1560
lod 3 : 429

and the 1p view is 1639 with the RWS and 1200 without it.

(interior will come later)
Better than I thought but LOD1 needs to be cut down more, especially on geom1, where the difference is hardly worth it right now and there is a massive gap between lod1 and lod2 as a result on both geom1 and 2.

Final LOD should be under 100 tris, really as low as you possibly can get it. There should be no RWS, and you just want its very basic shape and 2D wheels and that's really it. Should really be aiming for under 50tris but under 100 tris is passable. Remember the final lod is what is seen for long ranges and can be drawing for over 1km in some cases so it needs to be as very basic as possible when its only a few pixels in the distance.

Also your 1p is pretty damn low poly right now. Yes part of the point to having a 1p model is for slight optimization to the driver to not draw what he can't see, but also its other purpose is to beef up the polys on the parts it can see up close so make things rounder and add some more detail here and there where you can is always a good move


Quote:
Originally Posted by Hulabi View Post
What do you mean by 'the faces from the back side in the doorway sort of thing'?
When looking back in the RWS, I'm pretty sure your going to see these missing faces:


Possibly others too, make sure you test it out.

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