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Community Maps Maps created by PR community members. |
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2018-01-15, 08:45 | #41 | |
Join Date: Jan 2016
Posts: 279
Spain
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Re: [sp/coop] Ramadi [1k] [wip]
Quote:
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2018-01-15, 15:51 | #42 |
Join Date: Sep 2010
Posts: 547
Cayman Islands
Location: 29 Stumps
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Re: [sp/coop] Ramadi [1k] [wip]
Will it be a USMC map or an Army map? Since there was both
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2018-01-15, 16:05 | #43 |
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Re: [sp/coop] Ramadi [1k] [wip]
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2018-01-16, 03:02 | #44 |
Join Date: Sep 2010
Posts: 547
Cayman Islands
Location: 29 Stumps
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Re: [sp/coop] Ramadi [1k] [wip]
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2018-01-17, 16:26 | #45 |
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Re: [sp/coop] Ramadi [1k] [wip]
Okay, been playing with objects, and removed around 400, hopefully I am falling into a more playable area for the map. Currently trying to get my hands on a couple vehicle .psds for some new textures.
Ramadi Objects:9387 Unique Objects:275 Dynamic Objects:92 Fallujah Objects:9133 Unique Objects:435 Dynamic Objects:195 |
2018-01-18, 23:12 | #46 |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 523
Germany
Location: Germany NRW - Xanten
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Re: [sp/coop] Ramadi [1k] [wip]
You also updated the last version as download?
I have some trouble running Ramadi in my editor. It runs for 5 minutes and than ... https://imgur.com/a/WCbIn I will redownload a newer version maybe my first DL is corrupted. |
Last edited by [R-CON]Fastjack; 2018-01-18 at 23:22..
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2018-01-18, 23:19 | #47 | |
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Re: [sp/coop] Ramadi [1k] [wip]
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Link updated. | |
Last edited by Rabbit; 2018-01-18 at 23:38..
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2018-01-19, 16:14 | #48 |
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Re: [sp/coop] Ramadi [1k] [wip]
How does one change the render distance on a static, these doors are going invisible around 50-10m away.
They are also doing this funky thing. |
Last edited by Rabbit; 2018-01-19 at 16:36..
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2018-01-20, 13:38 | #49 |
Retired PR Developer
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Re: [sp/coop] Ramadi [1k] [wip]
Because I guess you cloned an existing PR static that's broken like half the statics in PR are. At this point you might as well make the tiny leap forward into firing up 3ds Max and modeling your own gate which isn't broken and doesn't have a UV that stretches the texture like those 3 do.
See this tut for increasing draw distance, the second thing is most likely pivot point. https://www.realitymod.com/forum/f18...distances.html |
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2018-01-20, 14:25 | #50 | |
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Re: [sp/coop] Ramadi [1k] [wip]
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Added m2a2 with new texture. Going to import to lightmap soon unless anyone can find some issues. | |
Tags |
ramadi, sp or coop, wip |
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