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Old 2021-03-01, 13:59   #41
Outlawz7
Retired PR Developer

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Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Tomasinost View Post
Both sides are looking same,
https://www.realitymod.com/forum/sho...d.php?t=150787

Quote:
Originally Posted by TheMerchantOfMenace View Post
"Removed seaonal maps Icebound and Hiberna."

Not permanently, I hope? Icebound was a really nice map, a great Yamalia-type map, Hibernia not so much, waaay too open, really shitty for INF.

I hope we'll see Icebound again.
That's the 'seasonal' part, we haven't decided on anything yet.

Quote:
Originally Posted by TheMerchantOfMenace View Post
"Fixed "Ran out of memory" crash."

Yay! So now I can play for more than 9 hrs straight without "Out of memory" error? Way to go DEVs!
It was this bug mainly
https://www.realitymod.com/forum/sho...d.php?t=150311

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Old 2021-03-01, 14:05   #42
UncleSmek
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Outlawz7 View Post
https://www.realitymod.com/forum/sho...d.php?t=150787



That's the 'seasonal' part, we haven't decided on anything yet.



It was this bug mainly
https://www.realitymod.com/forum/sho...d.php?t=150311
Put some more work into the maps though, the terrain doesnt promote good gameplay...
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Old 2021-03-07, 10:01   #43
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

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Default Re: PR:BF2 v1.6.4.0 Changelog

PR:BF2 v1.6.4.4 Changelog (2021/03/07)
-----------------------
General:
  • Updated Brazilian Portuguese localization. By ParacetamoL217, OBAMA, Gabo, Concani and Fukai.
  • Fixed client crash when joining server.
  • Fixed Argentinian FMK-1 AP, FMK-3 AT mines and Insurgent grenade trap not being auto-marked on map after fired.

COOP:
  • Fixed client crash when loading a layer with French Forces.


Weapons:
  • Fixed M79 Buckshot having 30 rounds in one 'magazine'.
  • Fixed QBU-88 with iron sights having infinite ammo in undeployed mode.
  • Fixed recoil and ammo usage systems not working for RPG-7 Iranian Tandem Heat.
  • Fixed ammo usage system not working for IDF ACOG M4.
  • Fixed ammo usage system not working for TNT.


Vehicles:
  • Fixed civilian Zil-131 dropping NVA crates.


Levels:
  • Kafr Halab
    • Added AAS16 - FSA vs Insurgents.
    • INS32: Replaced Insurgent logis with support technicals.


Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline
Old 2021-03-08, 07:01   #44
Trekkie
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Mats391 View Post
[*]Fixed Argentinian FMK-1 AP, FMK-3 AT mines and Insurgent grenade trap not being auto-marked on map after fired.
Nice! A quick debug of a great new feature.
Trekkie is offline
Old 2021-03-09, 05:22   #45
Iguanadjy
Default Re: PR:BF2 v1.6.4.0 Changelog

Levels:
Kafr Halab
Added AAS16 - FSA vs Insurgents.

AAS 16 is in AAS infantry layout right ? Can’t find it in map gallery?
Iguanadjy is offline
Old 2021-03-09, 13:50   #46
Outlawz7
Retired PR Developer

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Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Iguanadjy View Post

AAS 16 is in AAS infantry layout right ? Can’t find it in map gallery?
https://www.realitymod.com/mapgallery...alab/gpm_cq/16

Hasn't been updated

Outlawz7 is offline
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