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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2010-07-12, 06:03 | #41 | |
Join Date: Jun 2009
Posts: 165
Australia
Location: Adelaide
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Re: Kit for TOW
Quote:
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2010-07-12, 06:46 | #42 |
Join Date: Dec 2009
Posts: 534
Turkey
Location: Istanbul
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Re: Kit for TOW
"You need a CREWMAN kit to operate this TOW"
that sounds good actually. But still previously suggested restrictions should also be applied like reducing the ammo and zoom number. |
2010-07-12, 08:50 | #43 | |
Join Date: Dec 2008
Posts: 126
Poland
Location: Olsztyn
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Re: Kit for TOW
Quote:
Only one change after adding "specjalized kit to operate stationar assest"(is this name ok) will be fact thet after killing guy on TOW not everyone will be able to take his position, but it can't stop TOW snipers. I think reducing zoom is unrealistick, and will not change anytching. | |
2010-07-12, 09:08 | #44 | |
Join Date: Dec 2009
Posts: 534
Turkey
Location: Istanbul
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Re: Kit for TOW
Quote:
plus if you check people are not suggesting it alone. A package with reducing zoom+reducing ammo+crewman kit+need 2 sq member would work out. | |
2010-07-13, 12:26 | #45 |
Join Date: Jun 2009
Posts: 200
Europe
Location: Bayern
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Re: Kit for TOW
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2010-07-13, 13:28 | #46 |
Join Date: Jun 2009
Posts: 456
Australia
Location: Melbourne
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Re: Kit for TOW
Can someone explain in one or two lines why you should need a special kit to crew the TOW? I'm not understanding.
Forcing you to get a kit to use it will just be a chore that will annoy and frustrate. I don't see any real benefit to gameplay |
2010-07-13, 13:50 | #47 |
Join Date: Jun 2009
Posts: 165
Australia
Location: Adelaide
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Re: Kit for TOW
Go read the thread, don't be lazy. I've already made it perfectly clear. If you cannot make the effort to read the entirety of the thread then don't post OK?
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2010-07-13, 14:48 | #48 | |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: Kit for TOW
Quote:
Fordjam, they're saying you should need a crewman[like] kit because as it stands if the awesome sniper kills the guy manning the tow, another can just fill his boots. This suggestion would mean that you'd now need a specialized kit to operate the tow, thus increasing the time between remanning the tow by a little bit, or none at all if a team with half a brain just put a supply crate next to the tow | |
2010-07-13, 15:02 | #49 | |
Join Date: Jun 2009
Posts: 165
Australia
Location: Adelaide
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Re: Kit for TOW
Quote:
As has already been said, this would come as part as package of revisions to the TOW system to create balance. God dammit, I don't have a problem with people who have a different POV but if you cannot be screwed to read a massive *smirk* 40-50 odd post thread then you have no right to post an ignorant opinion about it. User received an infraction for flaming - Jigsaw | |
Last edited by Jigsaw; 2010-07-13 at 15:42..
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2010-07-13, 15:36 | #50 | |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: Kit for TOW
Quote:
I take issue with people telling others when they can and can't express their opinions or thoughts. Edit: Although of course you are right in the sense that my summary did misrepresent Amir's subsequent suggestion of a team-limited kit, not just a requested kit. And for the record I disagree with the suggestion on the basis that it does not have the equivalent restriction on the other side of the equation (armour). | |
Tags |
kit, tow |
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