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Old 2021-03-27, 02:03   #41
Grump/Gump.45
Default Re: All these changes to the AR kit yet no one seems to get it right

Quote:
Originally Posted by AlonTavor View Post
"reeeeeeeeee why did you ruin my obscure exploit only 30 people in the community know about"
I on the other hand thank the DEVs for this machine gun/AR deviation change on the other hand, this is very realistic as i explained in detail(previous page, previous post). It provides a change for me and more guys to not get mowed down by an un-realistic player who holds trigger down to wipe a full squad.

I need to make sure this gets seen by a DEV, in relation to how much worse it could be for Smek realistically so we can give Smek and everyone else the best and closest to reality we can. MOSTLY meant as a joke but would be funny and really cool if you added representations of it.

"Recommend to the DEVS, to incorporate barrel sag, barrel rise, barrel rifling wear for BAD PERMANENT KIT negative deviation and visible effects of bent up barrels to justify to the user visually what he did. People will think and learn the 3 major concepts of barrel wear to use it better the next time. Just because he hates the new deviation so much. Lets innovate with reality incorporation further to play with Smeks feelings and show how cruel reality can be without knowledge to use tools right."


So CAN you visually bend a barrel model if under certain conditions of firing and a certain amount of rounds for certain time? Cyclic fire needs to be exchanged every 800-1000 rounds so lets start sagging it around there. Even if we dont get saggy barrel visuals just have the failure of the deviation bar show that it wont get closer with a red bar in middle. I already have had a glitch especially on Vietnam where my M60 or PKM over heats cause i was on a turret overheated or the previous user was, the chinese newer machine gun kit also overheated on me. I thought it was pretty funny i couldn't fire it.

I understand that this is asking for a lot and could lead to potential glitches on things you worked hard on to create the kits with out all this extra bull mess. This is mostly a joke so hopefully Smek understands its could be worse, i want it to be "worse" so i can survive people who just take AR kit and dont know how to use it.
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Old 2021-03-27, 03:17   #42
UncleSmek
Default Re: All these changes to the AR kit yet no one seems to get it right

Quote:
Originally Posted by AlonTavor View Post
"reeeeeeeeee why did you ruin my obscure exploit only 30 people in the community know about"
it was a feature
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Old 2021-03-27, 06:53   #43
transpilot
Banned
Default Re: All these changes to the AR kit yet no one seems to get it right

Quote:
Originally Posted by Grump/Gump.45 View Post
I on the other hand thank the DEVs for this machine gun/AR deviation change on the other hand, this is very realistic as i explained in detail(previous page, previous post). It provides a change for me and more guys to not get mowed down by an un-realistic player who holds trigger down to wipe a full squad.

I need to make sure this gets seen by a DEV, in relation to how much worse it could be for Smek realistically so we can give Smek and everyone else the best and closest to reality we can. MOSTLY meant as a joke but would be funny and really cool if you added representations of it.

"Recommend to the DEVS, to incorporate barrel sag, barrel rise, barrel rifling wear for BAD PERMANENT KIT negative deviation and visible effects of bent up barrels to justify to the user visually what he did. People will think and learn the 3 major concepts of barrel wear to use it better the next time. Just because he hates the new deviation so much. Lets innovate with reality incorporation further to play with Smeks feelings and show how cruel reality can be without knowledge to use tools right."


So CAN you visually bend a barrel model if under certain conditions of firing and a certain amount of rounds for certain time? Cyclic fire needs to be exchanged every 800-1000 rounds so lets start sagging it around there. Even if we dont get saggy barrel visuals just have the failure of the deviation bar show that it wont get closer with a red bar in middle. I already have had a glitch especially on Vietnam where my M60 or PKM over heats cause i was on a turret overheated or the previous user was, the chinese newer machine gun kit also overheated on me. I thought it was pretty funny i couldn't fire it.

I understand that this is asking for a lot and could lead to potential glitches on things you worked hard on to create the kits with out all this extra bull mess. This is mostly a joke so hopefully Smek understands its could be worse, i want it to be "worse" so i can survive people who just take AR kit and dont know how to use it.
You dont know how to play anything in this game anyways
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Old 2021-03-27, 08:44   #44
Outlawz7
Retired PR Developer

Outlawz7's Avatar
Default Re: All these changes to the AR kit yet no one seems to get it right

Quote:
Originally Posted by UncleSmek View Post
it was a feature
yeah like dolphins

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Old 2021-03-27, 14:18   #45
UncleSmek
Default Re: All these changes to the AR kit yet no one seems to get it right

Quote:
Originally Posted by transpilot View Post
You dont know how to play anything in this game anyways
he is better than you
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Old 2021-03-27, 16:08   #46
[R-MOD]Nate.
Forum Moderator
Supporting Member

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Default Re: All these changes to the AR kit yet no one seems to get it right

That's enough now. Next off-topic or flame post gets a nice infraction.

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Old 2021-03-28, 01:57   #47
dcm
Default Re: All these changes to the AR kit yet no one seems to get it right

I agree. It's one thing to prevent AR sniper rifles. But it's another when you readjust your aim slightly and your bullet sprays 90' orthogonally
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Old 2021-03-28, 19:09   #48
LimitJK
Default Re: All these changes to the AR kit yet no one seems to get it right

while most complaints concentrate on the exaggerated sustained fire deviation increase,
both changes take away from the uniqueness and specialised role the AR fills, reducing infantry gunplay variety.

faster deployment deviation settle pushes AR into a more mobile, less base of fire direction.

higher sustained fire deviation punishes good positioning with medium to long range fields of fire (punishes base of fire)
and ability to supress (supression is a function of accuracy, currently peeking a set up AR to shoot back is a viable option [as first shot accuracy is the same, and follow up accuracy comparably decayed]).

both push AR closer to assault rifles in effective use.


to the realism people: the ARs role on the squad level is as the main casualty inflicting weapon. suppression doesnt just happen, its the believable threat of the ablility to kill the enemy through accurate fire.
furthermore a rifles effective range under combat conditions is generally estimated at 300m, while the AR pushes the the envelope of effective fire out to 500m+ (which the recent nerf doesnt reflect at all).

trying (and failing) to implement wonky realism to individual gunplay at the cost of unrealistic behavior on the macro level (dodging/pushing through MG fire; peeking/ countersniping ARs with carbine) has already failed int the past.

macro level realism (rewarding fire and maneuver tactics, base of fire, sutained supression ...) trumps everything else and is one of the core principles that make PR that immersive and successful.
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Old 2021-03-28, 21:26   #49
UncleSmek
Default Re: All these changes to the AR kit yet no one seems to get it right

Quote:
Originally Posted by LimitJK View Post
while most complaints concentrate on the exaggerated sustained fire deviation increase,
both changes take away from the uniqueness and specialised role the AR fills, reducing infantry gunplay variety.

faster deployment deviation settle pushes AR into a more mobile, less base of fire direction.

higher sustained fire deviation punishes good positioning with medium to long range fields of fire (punishes base of fire)
and ability to supress (supression is a function of accuracy, currently peeking a set up AR to shoot back is a viable option [as first shot accuracy is the same, and follow up accuracy comparably decayed]).

both push AR closer to assault rifles in effective use.


to the realism people: the ARs role on the squad level is as the main casualty inflicting weapon. suppression doesnt just happen, its the believable threat of the ablility to kill the enemy through accurate fire.
furthermore a rifles effective range under combat conditions is generally estimated at 300m, while the AR pushes the the envelope of effective fire out to 500m+ (which the recent nerf doesnt reflect at all).

trying (and failing) to implement wonky realism to individual gunplay at the cost of unrealistic behavior on the macro level (dodging/pushing through MG fire; peeking/ countersniping ARs with carbine) has already failed int the past.

macro level realism (rewarding fire and maneuver tactics, base of fire, sutained supression ...) trumps everything else and is one of the core principles that make PR that immersive and successful.
very well said limit
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Old 2021-03-28, 22:49   #50
Grump/Gump.45
Default Re: All these changes to the AR kit yet no one seems to get it right

Quote:
Originally Posted by transpilot View Post
You dont know how to play anything in this game anyways
You must be joking or not reading what I say, i typed this.

Cyclic fire is just holding the trigger down for one minute. Then Rapid fire and sustained fire. This is literally where i learned the rest of how to shoot once i found grazing fire on YouTube. Click ctrl + F and search for words you want to jump to on page I.E Cyclic, makes learning and finding what you want to know that much faster. https://www.globalsecurity.org/milit...-22-68/c05.htm
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