project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Faction Archives > Australian Forces
28 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
Thread Tools Display Modes
Old 2009-06-26, 04:19   #41
anglomanii
Default Re: [Weapon] Carl Gustav M3 [WIP]

one of the things i was wondering is why we have the Gus as our HAT and not as the LAT as the ADF uses javelins for AT-defense.

the thing is the LAW is really only a one shot 66mm grenade launcher insn't it?
or am i missing the point?
is it a balance issue?
anglomanii is offline
Old 2009-06-26, 04:24   #42
Tonnie
Retired PR Developer

Tonnie's Avatar
Default Re: [Weapon] Carl Gustav M3 [WIP]

Quote:
Originally Posted by anglomanii View Post
one of the things i was wondering is why we have the Gus as our HAT and not as the LAT as the ADF uses javelins for AT-defense.

the thing is the LAW is really only a one shot 66mm grenade launcher insn't it?
or am i missing the point?
is it a balance issue?
its confusing yes i know coz this should be the LAT but the LAW is and since this is somewhere between the LAW and a Jav we will have to use it for the HAT until such time as PR starts using a Jav ingame...


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie is offline
Old 2009-06-26, 04:27   #43
anglomanii
Exclamation Re: [Weapon] Carl Gustav M3 [WIP]

so what is it the yanks use for a HAT?

also do you want that PDF on GUS
anglomanii is offline
Last edited by anglomanii; 2009-06-26 at 04:29.. Reason: memories
Old 2009-06-26, 04:29   #44
Tonnie
Retired PR Developer

Tonnie's Avatar
Default Re: [Weapon] Carl Gustav M3 [WIP]

Ok not 100% sure what one we will use so i made both the scoped and non scoped versions...

few smoothing group stuff todo on the scope but other then that its looking near completion....
Iron


Scoped


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie is offline
Old 2009-06-26, 05:39   #45
rangedReCon

rangedReCon's Avatar
Default Re: [Weapon] Carl Gustav M3 [WIP]

Tonnie is a god, a god among mere mortals.
rangedReCon is offline
Old 2009-06-26, 06:21   #46
TempesT
Supporting Member

TempesT's Avatar
Default Re: [Weapon] Carl Gustav M3 [WIP]

To say Tonnie is a god among mortals is a gross understatement.
TempesT is offline
Old 2009-06-26, 07:08   #47
cyberzomby
Registered User
Default Re: [Weapon] Carl Gustav M3 [WIP]

+1 again for that modeling skill!
cyberzomby is offline
Old 2009-06-26, 07:39   #48
Maxfragg

Maxfragg's Avatar
Default Re: [Weapon] Carl Gustav M3 [WIP]

the scoped version looks awsome
Maxfragg is offline
Old 2009-06-26, 09:46   #49
anglomanii
Default Re: [Weapon] Carl Gustav M3 [WIP]

yep looks pretty close to the real steel.

anglomanii is offline
Old 2009-06-26, 10:20   #50
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default Re: [Weapon] Carl Gustav M3 [WIP]

use the scoped version, be different. Only 1 team has scoped LATish weapon atm, so it would be fun to have another team with it.


Rudd is offline
 


Tags
carl, gustav, weapon, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 10:14.