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Community Tasks Want to help? Find tasks needing to be completed here. |
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2016-02-04, 21:42 | #41 |
Join Date: Jun 2014
Posts: 292
Korea (North)
Location: Syria , Latakia
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Re: Falklands Community Tasks
You are probably right because you've been in my shoe . If this is still available when I finish "hopefully not" I will do it . Sorry I became very excited .
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2016-02-04, 23:34 | #42 |
Join Date: Dec 2015
Posts: 6
United States of America
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Re: Falklands Community Tasks
Oh my God, I'm so sorry. Unfortunately, I simply don't have time to texture the Carl Gustav. I am so sorry.
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2016-02-04, 23:55 | #43 |
Retired PR Developer
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Re: Falklands Community Tasks
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2016-02-09, 01:59 | #44 |
Join Date: Jan 2016
Posts: 11
Portugal
Location: Porto
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Re: Falklands Community Tasks
Well do you need help on any current task?
Easy ones |
2016-02-09, 02:29 | #45 |
Retired PR Developer
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Re: Falklands Community Tasks
Cheers, anything in particular your hoping to get into? Modelling, Texturing, etc?
If your looking for a texturing task, then there is the LAW-66 / M-72 Light Anti-Tank Launcher Re-Texturing task that is still up for grabs, topic here: https://www.realitymod.com/forum/f38...-law-66-a.html If your looking for a modelling task, then fixing up the Goose Green Community Centre Static, which has the main mesh already made but needs some extra detail (door frames, doors, beams, support beams, window frames, etc) and then LOD and cols on top. That is probably the simplest? Tutorial on making a static here: https://www.realitymod.com/forum/f18...structure.html Cheers! |
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2016-02-09, 14:15 | #46 |
Join Date: Jan 2016
Posts: 11
Portugal
Location: Porto
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Re: Falklands Community Tasks
Thanks I will try to retexture
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2016-05-10, 18:33 | #47 |
Join Date: Nov 2015
Posts: 628
India
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Re: Falklands Community Tasks
May i take the task of modelling the super etendard
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2016-05-11, 01:37 | #48 |
Retired PR Developer
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Re: Falklands Community Tasks
You may, but wont be able to help you much on it and for it to be usable, will need to be a lot more optimized etc than your Mig. Would suggest looking at how other jets in PR have been modelled.
Here's the refs I've got on it to hand, although they are mainly just refs of just the Argentine version since CTRifle mainly needed them to do the Mirage IIIEA's Navy skin with, but plenty more refs on google if you broaden the search to the French version etc, which afaik, is more or less identical other than the paint job. http://realitymodfiles.com/rhino/ref...s_14-06-14.zip |
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2016-05-11, 11:16 | #49 |
Join Date: Nov 2015
Posts: 628
India
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Re: Falklands Community Tasks
Okay, i'll try to keep the poly count as low as possible and thanks for the references.
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2016-05-11, 21:45 | #50 |
PR:BF2 Developer
Join Date: Jul 2011
Posts: 1,966
Belarus
Location: Minsk
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Re: Falklands Community Tasks
The key here is have better lods.
It's better to have high-poly model with better lods rather than low-poly with no or bad lods. |
assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain. Time to give up and respawn.
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Tags |
community, falklands, prf, tasks |
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