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Modding Tutorials Information and tutorials related to modding BF2. |
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2018-02-18, 08:17 | #41 | |
Join Date: Jul 2017
Posts: 15
Germany
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Re: For Those Who Need Help With Sound
Quote:
I just love the Dev Team and that they still care and update our favourite game! | |
2018-06-02, 03:50 | #42 |
PR:BF2 Developer
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Re: For Those Who Need Help With Sound
Much appreciated
Here's another tip that I recently discovered. Before you record the animation you want to sync your sound with, make sure you set your game's FPS with the video recorder's FPS by bringing up the console '~' and typing in Code:
game.lockfps 60 This way, the length of time for each action in the footage will be accurate to ingame. So record each action according to the time frame in the editing software. I use Windows Live Movie Maker: https://answers.microsoft.com/en-us/...8e8f872?auth=1 Example: Code:
AK-47 Deploy: 0 to 0:00.70 - Pulling the bolt back (Time frame: 1.4 seconds before bolt pull) 00:02.47 to 3 - Safety Off (AK74m sound) Also to properly record the deploy animation, make sure first you have a shortcut key to record (pretty obvious). Change weapons to the slot before the weapon you want to record. When you are ready, press both the F key (To Cycle) and the Record key at the same time. Same when you record the reload animation. Press the 'R' and Record key at the same time, then as soon as the animation goes to idle, press the record key again. |
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Last edited by [R-DEV]Arab; 2018-06-02 at 04:34..
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2018-09-22, 12:08 | #43 | |
Join Date: Sep 2008
Posts: 116
Russian Federation
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Re: For Those Who Need Help With Sound
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Otherwise I would get the sound synchronization problem - i.e., 3 sounds for 2 shots or vice versa. | |
2019-03-05, 12:45 | #44 | |
PR:BF2 Developer
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Re: For Those Who Need Help With Sound
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Thanks for the tip! Will try to experiment. Edit: Updated first post and information here: https://www.realitymod.com/forum/sho...14#post2181314 | |
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Last edited by Arab; 2019-03-08 at 00:16..
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2020-04-22, 03:00 | #45 |
Join Date: Nov 2015
Posts: 628
India
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Re: For Those Who Need Help With Sound
Hello!?
I want to know how to add distant sounds, like the LAV 25 has 4 distant 25mm sounds but are neither added in the tweak files nor con files. Then how do the distant sounds play in-game?? Thanks! Also can someone record a video tutorial in extreme detail for someone who doesn't know much about the workflow, anytime they are doing that. |
2020-04-22, 07:38 | #46 | |
PR:BF2 Developer
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Re: For Those Who Need Help With Sound
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I've tried to make a video on it in the past, but I'll give it a shot again soon. | |
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2020-04-22, 20:09 | #47 |
Join Date: Nov 2015
Posts: 628
India
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Re: For Those Who Need Help With Sound
How does this e_muzz tweak file of the lav25 is included in the normal tweak file.
Say, i want to add distant sounds to F-16, so how can i add this e_muzz code files, shall i copy any other jet's file if there is for f16 and replace distant sound for it. Thanks! |
2023-09-01, 20:20 | #48 | |
PR:BF2 Developer
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Re: For Those Who Need Help With Sound
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Go to objects_common_server.zip/objects/effects/weapons/muzzleflashes/emitters/e_muzz_tunguska/ and open e_muzz_tunguska.tweak in Notepad. In ObjectTemplate.activeSafe Sound S_e_muzz_tunguska_Start, add the following sound settings from a muzzle flash with distant sounds like e_muzz_mg42: Code:
ObjectTemplate.modifiedByUser "jaymz" ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "objects/weapons/common/sounds/Distantshots/mg3_distant.ogg" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.6 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.04/ ObjectTemplate.minDistance 10 ObjectTemplate.halfVolumeDistance 700 So you would need to add to the sound settings: Code:
ObjectTemplate.position 1.21608e-007/-0.00388084/-0.107221 You can then make a copy of e_muzz_tunguska.con and e_muzz_tunguska.tweak into a new folder, can call it for example e_muzz_f16, paste it in there, rename the files to e_muzz_f16, then open both files and replace e_muzz_tunguska with e_muzz_f16. Don't forget to rename Code:
ObjectTemplate.addTemplate e_muzz_tunguska ObjectTemplate.setPosition 1.21608e-007/-0.00388084/-0.107221 Code:
ObjectTemplate.addTemplate e_muzz_f16 ObjectTemplate.setPosition 1.21608e-007/-0.00388084/-0.107221 | |
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sound |
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