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Modding Tutorials Information and tutorials related to modding BF2. |
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2011-07-22, 13:37 | #41 | ||
Join Date: Aug 2010
Posts: 831
United States of America
Location: New York City
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Re: [Static Object Tutorial] Creating a Simple Structure
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Quote:
Thanks for the answer! | ||
Shovel009
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2012-03-29, 19:02 | #42 | |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Static Object Tutorial] Creating a Simple Structure
I have a problem, when i shoot at the model in editor, it does not trigger the effect, and this shows in the output:
Quote:
-lucky | |
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2012-03-30, 08:05 | #44 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Static Object Tutorial] Creating a Simple Structure
Nope, that didnt fix it. I took common_client.zip, common_server.zip, common_client_patch1.zip, and common_server_patch1.zip from mods/pr, copied them to mods/pr_edit, overwriting old ones, and extracted them (i.e. the common folder that was inside) into mods/pr, overwriting old files and merging with old directories.
Restarted editor and i still gives the same error. Could you please explain what files should be where in order to make it work Also, when i switch to soldier camera, it gives this error (but camera normally works) Code:
Ignored Warning[Physics] : Collision mesh "objects/vehicles/air/gb_jet_tornadogr4/gb_jet_tornadogr4_w_kuehlschrank/Meshes/ushgr_m67.collisionMesh" not found. Ignored Warning[Physics] : Collision mesh "objects/weapons/handheld/hgr_incendiary/Meshes/hgr_smoke_signal.collisionMesh" not found. Ignored Warning[Physics] : Collision mesh "objects/vehicles/air/gb_jet_tornadogr4/gb_jet_tornadogr4_w_kuehlschrank/Meshes/ushgr_m67.collisionMesh" not found. Ignored Warning[Physics] : Collision mesh "objects/weapons/handheld/hgr_incendiary/Meshes/hgr_smoke_signal.collisionMesh" not found. Thanks for your time! |
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2012-03-30, 08:38 | #45 | |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: [Static Object Tutorial] Creating a Simple Structure
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\pr_edit\objects\weapons\common\projectiles\ I'm pretty sure that was the issue when I had the same problem... | |
2012-03-30, 10:05 | #46 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Static Object Tutorial] Creating a Simple Structure
Well, it is there... 556_45_r.con. And its not working.
Btw, that link is broken, at least my chrome does not want to open it, because there is only http/ instead of http:// on the begining. -lucky |
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2012-03-30, 12:26 | #47 | |
Retired PR Developer
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Re: [Static Object Tutorial] Creating a Simple Structure
https://www.realitymod.com/forum/f38...ml#post1651126
That's the link Psyrus was trying to post. Quote:
When you go into solider cam mode, what weapon are you holding? | |
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2012-03-30, 14:09 | #48 | |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Static Object Tutorial] Creating a Simple Structure
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I have m16a4 (with acog and foregrip), and on 4 there is an ammo bag, so I assume its us rifleman. On a side note, how do I crouch in editor? Ctrl doesnt work for me... -lucky | |
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2012-03-31, 13:15 | #49 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Static Object Tutorial] Creating a Simple Structure
Okay, so I have changed main weapon in us riflman kit in my pr_edit. Now in soldier camera i have a g3iron. And:
Code:
Ignored Warning[GameLogic] : Object 762_51_g, created by user , last modified by user , are using material index 3762 that does not exist in the material manager. [GameLogic] : Material 3762 does not exist. I checked, and i have 762:51_g.con in my objects/weapons/common/projectiles. Might be something with the material of the projectile? HALP! |
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2012-03-31, 14:48 | #50 |
Retired PR Developer
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Re: [Static Object Tutorial] Creating a Simple Structure
Humm, can you go into your \pr_edit\common\Material\ folder and open up your materialManagerDefine.con in there and search for the line "Material.active 3556" and "Material.active 3762" and tell me if you can find them in there. Note don't look inside a .zip as if its not extracted, the editor won't be able to find it.
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Tags |
crating, creating, modelling, object, simple, static, statics, structure, tutorial |
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