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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2013-08-28, 23:12 | #41 |
Join Date: Oct 2009
Posts: 495
Germany
Location: RLP
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Re: Ask the [DEV]s a (?) - Part 2
The PR2 DEVS will release some News "soon" as stated in the PR2 Off-Topic Thread.
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2013-08-28, 23:14 | #42 |
Join Date: Oct 2007
Posts: 1,740
United States of America
Location: The Jerz
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Re: Ask the [DEV]s a (?) - Part 2
I honestly feel instead of dumping resources into making an entire new game such as PR2, Work on Arma3 first and discontinue Arma 2 development but yes please tell us what your thoughts are
So seeing there Is already a whole PR2 Forum section https://www.realitymod.com/forum/f11...2-pc-game.html Would there be any possibility for a PR2 Dev Blog? |
Last edited by Redamare; 2013-08-28 at 23:24..
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2013-08-29, 01:01 | #43 |
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2
Different teams. There's the PR:BF2 team working that strictly works on PR:BF2, then there's the PR:Arma 3 team that works on PR:ARMA 3, then there's the PR2 team that strictly works on PR2.
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2013-08-29, 02:28 | #44 |
Join Date: May 2011
Posts: 922
United States of America
Location: NOT NYC
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Re: Ask the [DEV]s a (?) - Part 2
Why don't TOWs (bgm-71) get any zoom? Does the real one not even have any static zoom like the MILAN? Also doen't France use the MILAN and not the TOW (bgm-71)?
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2013-08-29, 02:42 | #45 |
Join Date: Dec 2008
Posts: 5,467
Australia
Location: Sydney
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Re: Ask the [DEV]s a (?) - Part 2
Are there any plans to revamp Ochamchira? I know Taxi and CDR are retired but the ship/pirate combat idea looked really cool and fresh, would be a shame if it wasn't developed any further
And for that matter did anyone pick up Eyl? |
2013-08-29, 02:55 | #46 | |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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Re: Ask the [DEV]s a (?) - Part 2
Quote:
What is Eyl? | |
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2013-08-29, 04:40 | #47 | |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: Ask the [DEV]s a (?) - Part 2
Quote:
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2013-08-29, 07:33 | #49 | ||
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2
Quote:
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I in fact made the Afghan v2 Static Series for Sangin, trying out the "lego system" which the mappers wanted for flexibility, before we really understood draw calls etc which resulted in seriously bad performance when used, especially on the scale Sangin was planning on using them. These statics are the main reason for Fallujahs bad performance and that map is only 1/16th the size of Sangin (although granted Sangin isn't an urban map but it would use these statics far more), with a much shorter view distance... On top of the bad performance, they also didn't look very good either and took mappers for ever to place down with also lots of little problems from them too and very unoptimized LM usage etc. If these statics where to be used, Sangin would simply be unplayable, unless it had a really short view distance which basically means no air power and even then, the amount of memory needed for the unoptimized lightmaps would be pretty high as well so some players may not even be able to load the map. The newer statics aim to address all these issues, but mainly performance while also looking much nicer and more realistic, but doing all of this is a serious challenge, the hardest I've ever taken on while working on PR, which is mainly down to its sheer scale. | ||
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Last edited by [R-DEV]Rhino; 2013-08-29 at 07:41..
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2013-08-29, 08:10 | #50 |
Join Date: Dec 2008
Posts: 5,467
Australia
Location: Sydney
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Re: Ask the [DEV]s a (?) - Part 2
https://www.realitymod.com/forum/f31...enced-map.html
Would hate to see that potential for a whole new side of gameplay to go down the drain. |
Tags |
base balls, devs, hotfix, part, shot, wounded |
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