project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
19 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 2015-03-31, 13:29   #41
m111
Default Re: [Weapon] AKM [WIP](SY)

AKM, RPK, type56 and AK47 remake on the basis of original PR's AK47. Soon i will make Romanian and Yugoslavian versions
Link AK



m111 is offline
Last edited by [R-CON]m111; 2015-03-31 at 13:36..
Reply With Quote
Old 2015-03-31, 14:18   #42
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [Weapon] AKM [WIP](SY)

Nice work! but for next version of PR we already have a brand new AK model of much higher quality then PR's AK47 set.

Mineral is offline Reply With Quote
Old 2015-03-31, 14:25   #43
[R-DEV]​Insanitypays
PR:BF2 Developer

Insanitypays's Avatar
Default Re: [Weapon] AKM [WIP](SY)

Awesome, but there are a couple minor issues I've noticed that I thought I'd bring up rq:
Quote:
Originally Posted by [R-DEV]Mineral View Post
Nice work! but for next version of PR we already have a brand new AK model of much higher quality then PR's AK47 set.
It looks like there's something wrong with this polygon but it could just be lighting:

Looks like there's another one to the right a bit as well...

The wood furniture on AKs should have more of a smooth, reflective surface.

In most cases the wood is going to be battered and damaged a bit (some more than others), but not to the point at which the material is consistently rough.


"Go to Heaven for the climate, Hell for the company." -Mark Twain
Insanitypays is offline Reply With Quote
Old 2015-03-31, 21:55   #44
m111
Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by [R-DEV]Mineral View Post
Nice work! but for next version of PR we already have a brand new AK model of much higher quality then PR's AK47 set.
i know about the new model. these weapons i made for myself until the release of the new version of PR
m111 is offline Reply With Quote
Old 2015-03-31, 22:13   #45
m111
Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by [R-CON]Insanitypays View Post
Awesome, but there are a couple minor issues I've noticed that I thought I'd bring up rq:
It looks like there's something wrong with this polygon but it could just be lighting:
http://www.mediafire.com/convkey/995...7ecykevyzg.jpg
Looks like there's another one to the right a bit as well...
problem in smoothing but i did not correct it because i made for myself.

Quote:
The wood furniture on AKs should have more of a smooth, reflective surface.
http://www.mediafire.com/convkey/085...nn94itwizg.jpg
In most cases the wood is going to be battered and damaged a bit (some more than others), but not to the point at which the material is consistently rough.
you're right. i'm likely to change the texture
m111 is offline Reply With Quote
Old 2015-04-01, 08:04   #46
m111
Default Re: [Weapon] AKM [WIP](SY)

Romanian AKM

m111 is offline Reply With Quote
Old 2015-04-12, 21:45   #47
Kalasznikow47
Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by m111 View Post
Romanian AKM

Hey, great AK's! They definitely bring some life to my SP version of PR. Is Romanian pm. 63 finished and ready to download?
Kalasznikow47 is offline Reply With Quote
Old 2015-04-12, 22:34   #48
ComradeHX
Banned
Supporting Member
Default Re: [Weapon] AKM [WIP](SY)

Just sayingn

It's great that the barrel reinforcement bulge is finally added; and even the RPK rear sight!

But the receiver dimple is rectangular; Stamped receiver has rounded corners for dimple.

Also, you are still missing the lower handguard retaining lever.
And where gastube meets the gasblock, there should be a little gap , just put a line there.

Also, AKM needs proper laminated wooden handguard furniture.

Also, your selector positions' spacing is for AIRSOFT/STRIKEBALL

What you have now looks good, but it's just a little bit away from perfection(as far as engine can do).
ComradeHX is offline
Last edited by ComradeHX; 2015-04-12 at 22:42..
Reply With Quote
Old 2015-04-13, 03:44   #49
fatalsushi83
Default Re: [Weapon] AKM [WIP](SY)

Do you sleep with your AK, Comrade, cause you seem to know it quite well?
fatalsushi83 is offline Reply With Quote
Old 2015-04-13, 06:41   #50
ComradeHX
Banned
Supporting Member
Default Re: [Weapon] AKM [WIP](SY)

Quote:
Originally Posted by fatalsushi83 View Post
Do you sleep with your AK, Comrade, cause you seem to know it quite well?
Kind of.


Quote:
Originally Posted by [R-CON]Insanitypays View Post
The wood furniture on AKs should have more of a smooth, reflective surface.

In most cases the wood is going to be battered and damaged a bit (some more than others), but not to the point at which the material is consistently rough.
Those pictured AK are airsoft.

They are most likely LCT, which have incorrect selector switch notch spacing(and size/shape), incorrect finish(both metal and wood), laminated wood layer too thick, and pistol grip angle.
ComradeHX is offline Reply With Quote
Reply


Tags
akm, syria, weapon, wip, wipsy

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 04:03.