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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here.

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Old 2015-08-26, 02:12   #41
himond
Default Re: Hit detection once more.

Quote:
Maybe you got hit 2x by the tank but it was between the APC shots
Yes, that was the case. I was the Leclerc gunner. 2 shots.
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Old 2015-08-26, 21:08   #42
3ti65
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Default Re: Hit detection once more.

It seems the hit registration is a server sided issue. The hit registry in my experience gets worse and worse the longer a server actually survives without crashes. If it doesnt crash for like 6 rounds in a row, which doesnt happen very often, oh boy you gonna have a hard time killing stuff.
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Old 2015-09-08, 04:15   #43
3ti65
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Default Re: Hit detection once more.



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Old 2015-09-08, 05:56   #44
Jacksonez__
Default Re: Hit detection once more.

It's funny when you are manning armored asset and you get hit by an enemy tank. You see/hear you get it, but you didn't get any damage Happens usually when tank fires at APC with AP shells, I presume.
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Old 2015-09-08, 06:51   #45
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Hit detection once more.

Quote:
Originally Posted by 3ti65 View Post



Mineral: TIL that Wire-guided missiles actually use wire
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Old 2015-09-08, 07:15   #46
Spook
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Default Re: Hit detection once more.

Coax is such a pain in the ass nowadays, if someone is running at medium distance it literally takes you 50 rounds to kill him.

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Old 2015-09-08, 07:20   #47
[R-DEV]​rPoXoTauJIo
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Default Re: Hit detection once more.

More hitreg to hitreg lord!

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2015-09-12, 18:38   #48
WeeD-KilleR
Supporting Member
Default Re: Hit detection once more.

Well I am sure you can post examples all you want but it will be an issue for ever. I believe that those bad hitregs are due the fact of more players per server. I can imagen that the tickrate of the server is lowered since it takes him longer to iterate the hitreg of all players. Therefore nothing the DEVs can really do, besides lowering the maximum players down.

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Old 2015-09-13, 07:52   #49
Cpt.Future
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Default Re: Hit detection once more.

Yeah, I'm not sure if it can be fixed. But headshots not working sometimes can be really annoying. It's always safer to just spray the enemy down...

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Old 2015-10-10, 12:29   #50
BigBang
Default Re: Hit detection once more.

Yesterday I was really angry when I was hitting enemies four or more times and then they "dolphin dived" from full sprint to prone and I got killed by him in two AK74 rounds :/
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