|
Modelling & Animations Everything but Static Objects |
|
Thread Tools | Display Modes |
2013-09-08, 20:05 | #41 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
Re: [Weapon] RPG-29 [WIP](SY)
UV is totally different now. We indeed kept it out of the main UV and use the already existing texture for the scope now. Would be a waste of space indeed.
This is the most recent version I can find: I don't have the knowledge of Z-troopers model. |
|
|
2013-09-09, 00:38 | #42 |
Retired PR Developer
|
Re: [Weapon] RPG-29 [WIP](SY)
Don't think Ztrooper ever finished his?
|
|
|
2013-09-09, 04:41 | #43 |
Retired PR Developer
|
Re: [Weapon] RPG-29 [WIP](SY)
|
|
|
2013-09-09, 10:50 | #44 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
|
Re: [Weapon] RPG-29 [WIP](SY)
Roger, I'll let Frede know. So more usage of empty space, and better overall distance between faces to avoid pixel bleeding.
|
|
|
2013-09-09, 11:17 | #45 |
PR:BF2 Developer
|
Re: [Weapon] RPG-29 [WIP](SY)
One thing is to put a lot of those cylinder shells inside each other, obviously try to keep the right scale but you end up with one circle holding most of them and it can save a lot of space.
Stuff like the handgrip, you can mirror both sides onto one uv shell, no need to have it unique. |
|
|
2013-09-09, 16:06 | #46 |
Retired PR Developer
|
Re: [Weapon] RPG-29 [WIP](SY)
|
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
|
2018-01-05, 10:12 | #47 |
Join Date: Jul 2017
Posts: 154
Yugoslavia
Location: Belgrade
|
Re: [Weapon] RPG-29 [WIP](SY)
Has this been finished yet?
It would be nice if this can replace some lat kits. |
2018-01-05, 15:25 | #48 |
PR:BF2 Developer
Join Date: Feb 2016
Posts: 569
Philippines
Location: Cebu
|
Re: [Weapon] RPG-29 [WIP](SY)
|
|
|
2018-01-06, 12:35 | #49 |
PR:BF2 Developer
|
Re: [Weapon] RPG-29 [WIP](SY)
I cant make new video with RPG29 now, but have this record from test session.
Since that video i have created all 1p and 3p set animations, changed timings for reload to make it slightly slower and some another adjustments. Texture looks final for me, but still RPG29 has some small model errors and lod issues that need to be fixed before release :P |
2018-01-06, 16:23 | #50 | |
PR:BF2 Developer
Join Date: Feb 2016
Posts: 569
Philippines
Location: Cebu
|
Re: [Weapon] RPG-29 [WIP](SY)
Quote:
| |
|
||
Tags |
model, rpg29, weapon, wip, wipsy |
|
|