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Old 2008-12-05, 20:59   #41
xb385
Default Re: [Deployable] Sandbag fighting positions

love how it looks but it looks like another firing nest while i personally always thought of the sandbags to be more of a "wall" where you can quickly take cover against , not a defense nest (thats what the 50cal deploy is for)
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Old 2008-12-05, 21:01   #42
Waaah_Wah
Banned
Default Re: [Deployable] Sandbag fighting positions

Quote:
Originally Posted by Chapi View Post
Look at the sandbags.

The Hole will collapse.
Exactly what i thought... They are sandbags, not bricks
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Old 2008-12-05, 21:20   #43
Simmage
Default Re: [Deployable] Sandbag fighting positions

That looks like a neat idea, wonder how it will play out in the field
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Old 2008-12-05, 21:52   #44
Salah ad Din

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Default Re: [Deployable] Sandbag fighting positions

Quote:
Originally Posted by Chapi View Post
Look at the sandbags.

The Hole will collapse.
There is an easy way to build those holes in real life: just put some wooden plank over it, then you can continue stacking the sandbags.

Needs a little remodelling of course. But hey, nothing is too expensive for a bit of reality, right?
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Old 2008-12-05, 22:02   #45
Rudd
Retired PR Developer
Supporting Member

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Default Re: [Deployable] Sandbag fighting positions

My thoughts,

forget the camo netting, unless you make it stand like on the firebase, it will look strange and abnormal when you stand and shoot and the camo is cutting the soldier in half
- would have been great if you could 'dig' down ingame in BF2

The holes are too low down imo, looks more like drainage holes (if thats how its done IRL, I'll shutup.)

a circular sandbag thing like you have is a great idea, but I'd prefer it if you didnt have to jump in, a section cut out for a walkway would be better


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Old 2008-12-05, 22:39   #46
Chuc
Retired PR Developer

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Default Re: [Deployable] Sandbag fighting positions

Its for general purpose all round defence, not just in a particular direction.

General reasons behind the netting-

Quote:
- Camo netting on back - make it 100% covered, so that approaching from the rear you will be "scared" and not know if a guy is prone in there or not.

- Camo netting on the front, suggest adding more of it, and as rhino says, not as blocky and more compact so it breaks up the person behind it a bit better.


Personal Folio - http://www.studioash.net
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Old 2008-12-05, 22:44   #47
CodeRedFox
Retired PR Developer

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Default Re: [Deployable] Sandbag fighting positions

Who said we are removing the sandbag walls?


Who said I'm done posting dev journal things



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2008-12-06, 01:45   #48
rangedReCon

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Default Re: [Deployable] Sandbag fighting positions

Looks cool.
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Old 2008-12-06, 02:35   #49
PlaynCool
Default Re: [Deployable] Sandbag fighting positions

My sugestion is that you guys should remove the camo net on top, make a circular sanbags from which you can shoot while prone, just lower the current 0.85 a little.


i ment crouch not prone, and i dont see the edit thingie.









EDIT POST MERGED
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Old 2008-12-06, 04:10   #50
CodeRedFox
Retired PR Developer

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Default Re: [Deployable] Sandbag fighting positions



Not in game but here was the windows with the most updated file.



"apcs, like dogs can't look up" - Dr2B Rudd
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Last edited by CodeRedFox; 2008-12-06 at 05:08..
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