![]() |
#41 | |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
![]()
Location: Frl
|
![]() Quote:
450/60 = 7.5 shots per second (or maybe even 600/60 = 10 shots...) So what you are saying is that you fired 7.5 shots and then you died because he turned around. ![]() Come on man... D.J. | |
![]() |
||
![]() |
![]() |
![]() |
#42 | |
Join Date: May 2016
Posts: 876
![]() |
![]() Quote:
Look at DICE and EA, you can learn from them. They actually listen to feedback and balance the guns in such a way that everyone has equal chances. I don't even remember anymore why i stopped playing COD/BF and started playing PR. Those games were balanced so well, for example the 50.cal machine gun wasn't so op, if you got hit by it you actually had a chance to get to cover because you needed multiple rounds for a kill. Or the TOW missile was way slower so you could actually dodge it much easier. So if you can't manage to make the recoil work properly in full auto then reduce dmg. Fuck realism. Fuck authenticity. Because nothing is more important than to have perfectly equal chances in the rare occasion you and an enemy start shooting at each other at the same time at close range. Next up please have a look at the MG3, it is way too op compared to other machine guns, way higher fire rate and dmg. And also the leclerc has much faster reload than opfor tanks, sometimes you hit it first and it still kills your tank because of it, plz nerf! | |
![]() |
![]() |
![]() |
#43 |
![]() Join Date: Sep 2009
Posts: 2,749
![]() |
![]()
Are you actually being serious?
|
|
|
![]() |
![]() |
![]() |
#44 |
Retired PR Developer
|
![]()
No he isn't xD
|
|
|
![]() |
![]() |
![]() |
#45 | |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
![]() |
![]() Quote:
Really no need to discredit somebody seeing bloody smoke puffs popping up only to 360'd a heartbeat later. @Dog Shut up | |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
|
||
![]() |
![]() |
![]() |
#46 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
![]()
Location: Frl
|
![]()
+1 for Dogactual
Though we always need to keep looking for ways to improve realism. @Frontliner, yes that can happen to anyone every once in a while. But really, I feel like he is exaggerating. I personally love the AK-74M and I can get good kd's with it, no matter who I am up against. A rifle like the G36, Famas or C7 helps, but other things are far more important, things like: Strategy, Tactics, Communication, etc. Individual skill and teamwork is far more important then the rifle's you use and that is how you win a round. Another question is, do we want to make fire rates unrealistic so that all the guns are the same: The answer is: NO, because this is PR. Yes, we all know that this makes certain rifle's better then others. But hey, wasn't that one of the reasons to make this mod in the first place? The G36 is better then the AK in terms of ROF, but the BMP-3 auto cannon fires faster then the Puma's. Which is fun because it challenges players. D.J. |
![]() |
|
![]() |
![]() |
![]() |
#47 | |||
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
![]() |
![]() Quote:
Quote:
Vista was popping up behind somebody's back. HE should've won the firefight, period. But he didn't because EZ mode happened(and maybe some hit detection issues coupled with interpolation, I'm not denying that). And your response to that is "teamwork"? Yeah, no. Quote:
I mean, for the true realism experience you can play Silent Eagle as Russian, no scopes on your AK74M. I truly hope you can find solace in "it should be like that", "this is completely fine", "Strategy, Tactics, Communication are more important", "This is PR" when the Germans shit on you from 200 meters away without any possibility to retaliate, while BMPs and T-90s getting obliterated by the Leopards and SUs blasted out of the sky. | |||
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
|
||||
![]() |
![]() |
![]() |
#48 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
![]()
Location: Frl
|
![]()
You have a good point with the T72's being much too good in game since they suck IRL. PR isn't anywhere close to a milsim.
![]() ![]() ![]() But why change the C7 ROF? It will sound and feel wrong. Deviation and grouping could be changed I supose. But only if that would make sense in terms of realism as well. D.J. |
![]() |
|
![]() |
![]() |
![]() |
#49 | |
![]() Join Date: Sep 2009
Posts: 2,749
![]() |
![]() Quote:
Nothing to do with ROF right? So how are we gonna balance all the factions that don't have back up sight? Remove them for all factions or invent new scopes? | |
|
||
![]() |
![]() |
![]() |
#50 |
Banned
Join Date: Jun 2013
Posts: 346
![]() |
![]()
You dont have to make all weapons identical BUT there shouldnt be something unrealistic and gamebreaking at the same time, thats why the ROF should be reduced a bit. Simple fix.
@heide: pls dont come with gitgut arguments. Ive seen you playing... Dogactual again best feedback 2017. Not as good as your suggestion to supress a tank with an AR but still quality posting. You and Mineral could make this mod great again! |
![]() |
![]() |
![]() |
Tags |
5.45x39, damage, rpm |
|
|