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2006-06-24, 18:43 | #41 | |
Retired PR Developer
Join Date: Sep 2004
Posts: 3,400
Location: Sweden
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2006-06-25, 18:39 | #42 | |
Join Date: Feb 2006
Posts: 290
Location: Poland
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Can't wait for any screenie | |
2006-06-25, 23:41 | #43 | |
Join Date: Jun 2006
Posts: 109
Location: California
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Because with their history, it's guaranteed they're going to break something. That's why I love PR, because everything done is tested... I'd be surprised if anything that EA and DICE did for 1.31 (1.4) has been / ever will be tested. | |
2006-06-25, 23:56 | #44 | |
Join Date: May 2006
Posts: 3,399
Saudi Arabia
Location: Ar Riyadh
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or was that : Better then to have ugly butt pics and a good mod.... | |
[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british [R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen! |
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2006-06-26, 06:44 | #45 | |
Retired PR Developer
Join Date: Sep 2004
Posts: 3,400
Location: Sweden
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2006-06-26, 09:43 | #46 | |
Retired PR Developer
Join Date: Mar 2006
Posts: 3,749
United Kingdom
Location: Cambridge, UK
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If you think a game developer should make an active effort not to break any mods with any of it's patches, you're wrong. To do that, they would hardly be able to change anything at all, since they'd be completely unable to change anything that's not hardcoded. Sure, there are some things that get broken without much need for it, but Dice simply CANNOT put mods first when it comes to patches for issues in the main game. | |
2006-06-26, 10:01 | #47 | |
Retired PR Developer
Join Date: Sep 2004
Posts: 3,400
Location: Sweden
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How long have you been a member of this community? We've had some pretty buggy releases of PRMM too you know. Take the LittleBird for example. When it was first released it was damn near impossible to get of the ground due to a collision mesh bug. That's just one example. But ok, you are right, each release candidate IS tested, but bugs still find their way through. Also, rather than bash EA and DICE you should be grateful that they brought BF1942 and now BF2 to us at all. I don't know about you but Infiltration for Unreal Tournament was beginning to get old! | |
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2006-06-26, 20:29 | #48 |
Banned
Join Date: Apr 2006
Posts: 1,676
Location: The United Kingdom of Great Britain and Northern I
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We're not on version 1.0 yet. PRMM is all one big beta test. When we get to 1.0, you can be damn sure that everything will be perfect because nothing new will have been added that we wouldn't have already laid our hands on and sorted out. While we're building up our appetites for new builds, the DEVs are building up their knowledge of modding so by the time we get to 1.0 it will all be perfect.
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2006-06-27, 17:44 | #49 |
Join Date: Feb 2006
Posts: 143
Location: Miami,FL
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Big Word "HOPEFULLY"
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2006-07-03, 14:41 | #50 |
Join Date: Jul 2006
Posts: 49
Location: kent, UK
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with the unlock type stuff, i think i've got it correct me if i'm wrong, but if you add another kit into the system but that kit is a weapon from vanilla that you only getonce unlocked then only those who have that weapon unlocked can be that class, for instance if there is a new class like "super sniper" then only people who havethe new gun unlocked will be able to play with that class. is that it ?? or have i got it wrong
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Tags |
040, project, reality, status, update |
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