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Old 2006-06-24, 18:43   #41
BlakeJr
Retired PR Developer

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Quote:
Originally Posted by Pence
They better be more artistic than USI or NAW, i hate them mods but they make it it look good with nice pictures.
Better then to have butt ugly pics and a good mod...


{ pretty sig removed construction on new one has not begun }
... yet ...
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Old 2006-06-25, 18:39   #42
Rifleman

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We'll get some screenies done within the dev cycle.

egg
Good that u have catch the drift I didn't want to make it sounding like a flame ;>

Can't wait for any screenie
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Old 2006-06-25, 23:41   #43
0mikr0n

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Quote:
Originally Posted by [R-DEV] JS.Fortnight.A
We'll have to play it a bit by ear. The 040 release date will depend on:

- When the BF2 patch releases and what it breaks / adds / fixes
I have to stop and laugh at this one. I hate EA and DICE with a passion for their ability to screw up any game at any given time with a forced change, and it's humorous how everyone instantly thinks, "damn, update coming out... I'm probably not going to update for a few weeks til I find out if it broke anything."

Because with their history, it's guaranteed they're going to break something. That's why I love PR, because everything done is tested... I'd be surprised if anything that EA and DICE did for 1.31 (1.4) has been / ever will be tested.
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Old 2006-06-25, 23:56   #44
MrD
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Quote:
Originally Posted by BlakeJr
Better then to have butt ugly pics and a good mod...


or was that :

Better then to have ugly butt pics and a good mod....


[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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Old 2006-06-26, 06:44   #45
BlakeJr
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Quote:
Originally Posted by MrD
or was that :

Better then to have ugly butt pics and a good mod....
...Whatever you like as long as the mod is good!


{ pretty sig removed construction on new one has not begun }
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Old 2006-06-26, 09:43   #46
e-Gor
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Quote:
Originally Posted by 0mikr0n
I have to stop and laugh at this one. I hate EA and DICE with a passion for their ability to screw up any game at any given time with a forced change, and it's humorous how everyone instantly thinks, "damn, update coming out... I'm probably not going to update for a few weeks til I find out if it broke anything."

Because with their history, it's guaranteed they're going to break something. That's why I love PR, because everything done is tested... I'd be surprised if anything that EA and DICE did for 1.31 (1.4) has been / ever will be tested.
I'm not going to get into a rant, but this is exactly the sort of attitude I can't stand. I'll just make one point though:

If you think a game developer should make an active effort not to break any mods with any of it's patches, you're wrong. To do that, they would hardly be able to change anything at all, since they'd be completely unable to change anything that's not hardcoded. Sure, there are some things that get broken without much need for it, but Dice simply CANNOT put mods first when it comes to patches for issues in the main game.
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Old 2006-06-26, 10:01   #47
BlakeJr
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Quote:
Originally Posted by 0mikr0n
I have to stop and laugh at this one. I hate EA and DICE with a passion for their ability to screw up any game at any given time with a forced change, and it's humorous how everyone instantly thinks, "damn, update coming out... I'm probably not going to update for a few weeks til I find out if it broke anything."

Because with their history, it's guaranteed they're going to break something. That's why I love PR, because everything done is tested... I'd be surprised if anything that EA and DICE did for 1.31 (1.4) has been / ever will be tested.
Just noticed this part in your post.
How long have you been a member of this community? We've had some pretty buggy releases of PRMM too you know. Take the LittleBird for example. When it was first released it was damn near impossible to get of the ground due to a collision mesh bug. That's just one example.
But ok, you are right, each release candidate IS tested, but bugs still find their way through.

Also, rather than bash EA and DICE you should be grateful that they brought BF1942 and now BF2 to us at all. I don't know about you but Infiltration for Unreal Tournament was beginning to get old!


{ pretty sig removed construction on new one has not begun }
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Old 2006-06-26, 20:29   #48
Malik
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We're not on version 1.0 yet. PRMM is all one big beta test. When we get to 1.0, you can be damn sure that everything will be perfect because nothing new will have been added that we wouldn't have already laid our hands on and sorted out. While we're building up our appetites for new builds, the DEVs are building up their knowledge of modding so by the time we get to 1.0 it will all be perfect.
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Old 2006-06-27, 17:44   #49
SFA/**]V[E**/L

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Big Word "HOPEFULLY"
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Old 2006-07-03, 14:41   #50
666{The Reaper}

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with the unlock type stuff, i think i've got it correct me if i'm wrong, but if you add another kit into the system but that kit is a weapon from vanilla that you only getonce unlocked then only those who have that weapon unlocked can be that class, for instance if there is a new class like "super sniper" then only people who havethe new gun unlocked will be able to play with that class. is that it ?? or have i got it wrong
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