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Thread Tools | Display Modes |
2016-06-12, 11:04 | #41 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: [ATGM] 9K111 AT-4 Spigot
I looked up the tri count of comparable assets in PR, they all have about 4000 triangles. Your model has 6000. You should really try to get a tri-count around 4000 as well.
Like Mineral said, round parts do not have to be as round as your parts are. You obviously have done a lot of good work already decreasing the tri count but you are not there yet. The screen shot you posted proves it. The large cylinder that adjusts the launching tube's angle is still really round for example. Your cylinder has about 12 faces I believe while 6 would do the job as well. There are a lot more parts like that one, parts which just have to many side's. Remove those unnecessary sides and your model's tri-count will drop really fast. Good luck, D.J. |
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2016-06-12, 17:50 | #42 |
Retired PR Developer
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Re: [ATGM] 9K111 AT-4 Spigot
and if you could post some more pictures without the UV grid on, and edges enabled so we can see the detail more clearly, might be able to give some more tips
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2016-06-13, 11:59 | #43 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
is that now ok ? 4.15 k tris
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2016-06-13, 15:09 | #44 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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We need more then one image.... either upload .obj to some website or give us wireframes of all angles.
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2016-06-13, 15:22 | #45 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
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2016-06-14, 15:56 | #46 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: [ATGM] 9K111 AT-4 Spigot
Great work on decreasing the tri count!
I can't really find a lot of things anymore that could be improved, just a few things I did notice: Small radius cable has a lot of side's, 4 sides will do the job as well and you could even go for 3 sides for the second LOD. High poly button or whatever that is. D.J. |
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2016-06-14, 23:22 | #47 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
ok, I did it. 3.8 k tri counts now
https://skfb.ly/PyuO |
2016-06-15, 05:49 | #48 |
Join Date: Jun 2015
Posts: 479
Jamaica
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Re: [ATGM] 9K111 AT-4 Spigot
i love your work, keep it up
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2016-06-15, 09:48 | #49 |
PR:BF2 Developer
Join Date: Sep 2014
Posts: 921
Netherlands
Location: Frl
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Re: [ATGM] 9K111 AT-4 Spigot
Looks to me like it is ready for the final UV maps!
Awesome work! D.J. |
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2016-06-20, 21:08 | #50 |
Join Date: Apr 2016
Posts: 401
Russian Federation
Location: Moscow
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Re: [ATGM] 9K111 AT-4 Spigot
Is it ready for texturing ?
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Tags |
at4, atgm, spigot |
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