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PR Highlights Highlights of what work the Devs are currently working on |
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Thread Tools | Display Modes |
2012-09-28, 22:48 | #41 |
Retired PR Developer
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Re: FN MAG GPMG Series
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2012-09-28, 22:58 | #42 |
Retired PR Developer
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Re: FN MAG GPMG Series
https://www.realitymod.com/forum/f18...d-weapons.html
These new GPMGs have this new 1p and 3p models and textures setup, meaning that the 1p models can have super high rez textures (with no mips cutting down on its overall file size a bit) while also having low poly, and slightly low rez 3p models/textures, but they don't zfight (like the 1p model would in 3p, massive problem on most of our guns currently) and still look pretty damn good, unless you get super close up to them This means your only loading the high rez texture of the gun your carrying, and not of everyone elses weapon when your 99% of the time, not seeing it up close and wont even be holding most of thous weapons either. |
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2012-09-28, 23:40 | #44 |
Banned
Join Date: Jul 2008
Posts: 4,116
Slovenia
Location: Cerkno
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Re: FN MAG GPMG Series
M249 being the worst offender.
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2012-09-29, 00:08 | #45 |
PR:BF2 Developer
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Re: FN MAG GPMG Series
While the M249 does have some, the big purple splatters are actually just there to match the real thing
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2012-09-29, 00:23 | #46 |
Join Date: Jul 2011
Posts: 1,490
China
Location: ChangSha(長沙)
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Re: FN MAG GPMG Series
I'd say, I need a list of kits for PR1.0!
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2012-09-29, 10:54 | #47 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: FN MAG GPMG Series
I will be proud to shout : Hit 'em with the 2-40 Bravos
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2012-09-29, 11:07 | #48 |
Join Date: Jun 2009
Posts: 1,681
Latvia
Location: Riga
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Re: FN MAG GPMG Series
Anyway, how will MG kit will work. Will it be like Automatic Rifleman (one kit per squad) or to whole team 2-3 availible? Or squad can choose to take AR or MG class?
Or we wait for further details? |
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2012-09-29, 18:14 | #50 |
Join Date: Jan 2010
Posts: 2,047
Canada
Location: Vancouver, BC
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Re: FN MAG GPMG Series
@Tim/Rhino/Spush
Thanks for the answers. |