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PR Highlights Highlights of what work the Devs are currently working on

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Old 2012-09-28, 22:48   #41
Spush
Retired PR Developer
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Default Re: FN MAG GPMG Series

Quote:
Originally Posted by ShockUnitBlack View Post
solve the texture issue that makes everything slightly green/purple-ish
That's due to compression/recomrpession.

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Old 2012-09-28, 22:58   #42
Rhino
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Default Re: FN MAG GPMG Series

Quote:
Originally Posted by ShockUnitBlack View Post
and the high/medium texture crashes?
https://www.realitymod.com/forum/f18...d-weapons.html

These new GPMGs have this new 1p and 3p models and textures setup, meaning that the 1p models can have super high rez textures (with no mips cutting down on its overall file size a bit) while also having low poly, and slightly low rez 3p models/textures, but they don't zfight (like the 1p model would in 3p, massive problem on most of our guns currently) and still look pretty damn good, unless you get super close up to them

This means your only loading the high rez texture of the gun your carrying, and not of everyone elses weapon when your 99% of the time, not seeing it up close and wont even be holding most of thous weapons either.

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Old 2012-09-28, 23:19   #43
[R-DEV]​Tim270
PR:BF2 Developer

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Default Re: FN MAG GPMG Series

Yeah the green/purple DDS compression is annoying and I will definitely try to fix some of the worst offenders.
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Old 2012-09-28, 23:40   #44
Arnoldio
Banned
Default Re: FN MAG GPMG Series

M249 being the worst offender.
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Old 2012-09-29, 00:08   #45
[R-DEV]​Tim270
PR:BF2 Developer

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Default Re: FN MAG GPMG Series

While the M249 does have some, the big purple splatters are actually just there to match the real thing
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Old 2012-09-29, 00:23   #46
Jolly
Default Re: FN MAG GPMG Series

I'd say, I need a list of kits for PR1.0!
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Old 2012-09-29, 10:54   #47
SShadowFox
Default Re: FN MAG GPMG Series

I will be proud to shout : Hit 'em with the 2-40 Bravos
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Old 2012-09-29, 11:07   #48
Cossack
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Default Re: FN MAG GPMG Series

Anyway, how will MG kit will work. Will it be like Automatic Rifleman (one kit per squad) or to whole team 2-3 availible? Or squad can choose to take AR or MG class?

Or we wait for further details?

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Old 2012-09-29, 11:29   #49
BloodyDeed
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Default Re: FN MAG GPMG Series

Wait for further details I would say :P

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Old 2012-09-29, 18:14   #50
ShockUnitBlack
Default Re: FN MAG GPMG Series

@Tim/Rhino/Spush

Thanks for the answers.
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