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View Poll Results: How Much Splash Damage should AtG AT Missiles Have vs Armoured Vehicles? | |||
Little to None, as per the v1.0 Open Beta | 32 | 21.05% | |
~25% so it takes 4 near misses to kill a Tank (less vs APCs) | 39 | 25.66% | |
~50% so that it 2 near misses to kill a Tank (less vs APCs) | 39 | 25.66% | |
~75% so it takes 1.5 near misses to kill a Tank (~1 near miss to kill an APC) | 21 | 13.82% | |
100% so a near miss will kill any vehicle within a 5m (possibly smaller) radius | 14 | 9.21% | |
A Near Miss should kill any Vehicle within a 10m radius like in v0.98 | 7 | 4.61% | |
Voters: 152. You may not vote on this poll |
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Thread Tools | Display Modes |
2013-10-01, 20:36 | #41 | |
Join Date: Aug 2007
Posts: 1,110
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Re: AtG AT Missile Splash Damage
Quote:
1.0 reduced the splash of hellfires, which now means that soft targets not the direct target of the missile are no longer murdificated on splash, but making LT retain the old splash damage would mean that helo gunners can laze and fire LT to get the ability to wipe all of the squishy infantry within 20m again. I guess it's mitigated the smaller the splash for LT is made but still, can result in some silly exploit tactics for gunners. | |
2013-10-02, 03:15 | #42 |
Join Date: Jul 2011
Posts: 1,490
China
Location: ChangSha(長沙)
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Re: AtG AT Missile Splash Damage
When my tank doesn't have ATGM and nme's does.
I'd not dare to take the tank... |
2013-10-03, 11:33 | #43 | |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Re: AtG AT Missile Splash Damage
Quote:
It would also be entirely up to the gunner whether they want to waste time and ATGMs on INF like that when they (except the GER Tiger) have a perfectly capable cannon for this exact purpose. ...mongol... | |
Military lawyers engaged in fierce legal action. |
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2013-10-03, 19:59 | #44 |
Join Date: Jun 2008
Posts: 966
Canada
Location: Nova Scotia
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Re: AtG AT Missile Splash Damage
Gunner's can't lase for themselves,and even when they could no one did because the lase flies super slow and is super glitchy. Why would I attempt to lase a target for myself, when in that time I could get two manual missiles off, and with less glitchy shit going on, and when my pilot isn't hovering.
About the LTs though, they are currently broken and their only use is on inf, trucks, or very AA hot areas where you can't hold steady. They aren't reliable in any way (not the LGs are too reliable either), you shoot two missiles at a lased tank, they both track and follow the good lase and tank drives away with no damage done because of the removal of splash damage. Splash damage is what lets the laser targeted weapons work because the lase doesn't stick perfectly on the vehicle, and until lases act properly, the LTs missiles should make up for their short coming to still form an effective weapon system. |
2013-10-04, 11:01 | #45 | |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Re: AtG AT Missile Splash Damage
Quote:
What do you want, it being unrealistic and working (as RL) or it realistically not working (which is entirely unrealistic and not at all like real life) ? Wait... wut? Giving two different splash values is the only compromise to balance this issue out, as the ultimate goal of this mod is to provide realistic and enjoyable/logical gameplay. If we can make all the little intricacies as real as they are IRL, thats awesome, but in this instance we cant afford to do so as it entirely compromises gameplay logic, emersion and enjoyability. Ergo? Separate dat sheet. ...mongol... | |
Military lawyers engaged in fierce legal action. |
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2013-11-08, 18:23 | #46 |
Join Date: Sep 2011
Posts: 254
Russian Federation
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Re: AtG AT Missile Splash Damage
At least you should kill anything with 1 hit of LT missile.
Papier-mache AGM-114 - YouTube from 0:30 LT is completely useless, missile hitting the lase and doing nothing, why it's still there then? |
2013-11-08, 20:11 | #47 |
Join Date: May 2009
Posts: 50
Sweden
Location: umea
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Re: AtG AT Missile Splash Damage
bad laze.
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2013-11-08, 20:45 | #48 |
Banned
Join Date: Jun 2012
Posts: 393
Bulgaria
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Re: AtG AT Missile Splash Damage
Just get yourself a good gunner and never trust LT
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2013-11-08, 22:48 | #49 |
Join Date: Sep 2011
Posts: 254
Russian Federation
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Re: AtG AT Missile Splash Damage
that's the consequence of broken lase placement, not the gunner's fault. And while we had that big splash in pre-1.0 no one cared about LT, but now things are different
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2013-11-09, 08:38 | #50 | |
Retired PR Developer
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Re: AtG AT Missile Splash Damage
For our next test build we are looking at testing Mats39's improved laser physics here that should allow for lasers to stick on their targets better.
Quote:
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Tags |
atg, damage, missile, splash |
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