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Project Reality News Project Reality news releases and announcements. |
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2005-07-10, 04:16 | #41 |
Join Date: Jun 2005
Posts: 9
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excellent
Great job guys - can't wait to download!
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2005-07-10, 04:17 | #42 |
Join Date: Jul 2004
Posts: 870
Location: Cyberspace
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I should mention something important here:
It's possible to get PRMM to run on the BF2 demo if you haven't got BF2 yet. You might be hard pressed to find anyone running it in multiplayer, but you can certainly enjoy the singleplayer Project Reality experience with your BF2 demo until you can get the full version. |
2005-07-10, 04:20 | #43 |
Retired PR Developer
Join Date: Jun 2005
Posts: 3,071
Location: NH, US
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you guys think of everything!
pladin about your comment on the vehicles, how sure of that are you, and if thats true will the man portable weapons be a difference? or is this strictly a gameplay change? BTW a gameplay change is still a vast improvement and i would be just as happy. -just so i dont sound like too much of a greedy bastard. |
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2005-07-10, 04:29 | #44 |
Join Date: Apr 2005
Posts: 447
Location: Upperstate, NY
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i find it better ot make shots with my pistol then my MP5, but yeah, id also like to see the sights on the pistol changed a little.
and id like to see grenades fixed, make them so they dont bounce, maybe roll a little? man im SO pumped for the PRMM! =D |
2005-07-10, 04:55 | #45 |
Retired PR Developer
Join Date: Jun 2005
Posts: 3,071
Location: NH, US
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id like to see the MP5 actually be accurate, its not the little crappy pea shooter bf2 makes it out to be, people wouldnt use it if it was.
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2005-07-10, 05:46 | #46 | |||
Join Date: Dec 2004
Posts: 4,165
United States of America
Location: Tacoma, Washington
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2005-07-10, 14:35 | #47 |
Retired PR Developer
Join Date: Sep 2004
Posts: 4,927
Netherlands
Location: Groningen
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wwwwwwwwwwwwooooooooooooooooooooohhhhhhhhhhhhhhhhh ooooooooooooooooootttttttttttttttttttt
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2005-07-10, 16:13 | #48 |
Join Date: Jan 2005
Posts: 373
Location: NY
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yay no more bailing out
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2005-07-10, 16:15 | #49 | |
Join Date: Dec 2004
Posts: 4,165
United States of America
Location: Tacoma, Washington
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2005-07-10, 20:54 | #50 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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It's hard to balance a modern AT class without class limits, because realistically they are just a guy with an m16 or m4 and an AT4 instead of extra ammo or whatnot.
One question: Are grenades (both thrown and launched) going to be tweaked to actually behave like grenades, not M80s? Currently, you have to be at least 7 feet away from one to die, which is not correct...You can easily be killed by a nade from about 30 feet away. |
Tags |
minimod, project, reality, release |
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