2007-08-07, 22:26 | #41 | ||||
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Quote:
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I could see someone going into the center of a town square and ringing a bell to announce 'I'll place my spec-ops kit against anyone!...' Very much seems a challenge to me. Btw, i doubt i would go through with it lol. Quote:
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...mongol... | ||||
Military lawyers engaged in fierce legal action. |
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2007-08-07, 22:37 | #42 |
Join Date: Jan 2007
Posts: 107
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SF-kit is nothing, only noob lonewolf would take this poor kit.
SF-kit is only good when you play on US side in close combat. |
2007-08-07, 22:38 | #43 |
Retired PR Developer
Join Date: Feb 2007
Posts: 1,372
Afghanistan
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Hehehehe, a few months back you smoked my entire squad on Al Bas at the factory when you made a rocket pass. I'll never forget seeing our bodies fly over the damn wall and some guy in the squad on VOIP "Damn devs don't even check the radar!". We all had a good laugh at that one. ;}
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“Without Warning, Sans Remorse” |
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2007-08-07, 22:41 | #44 | |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Quote:
What rly screws me up is flying in AmrA, then PR......You end up looking like a drunk wasp. ...mongol... | |
Military lawyers engaged in fierce legal action. |
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2007-08-08, 03:46 | #45 |
Join Date: Nov 2006
Posts: 139
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As someone in this thread suggested, giving the spec ops parachutes would be a great way of making them a little more useful, would bring back the possibility of using para-drops for insertions,and woudl bring back a great feature of the bf2 engine.
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2007-08-20, 12:47 | #46 |
Join Date: Aug 2007
Posts: 3
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if it were reality they would have some use...
Yeah I agree with the crowd on this one that SF kits are close to useless. I can see the designers were trying to emulate real life SF which mainly observe the enemy position, destroy specific targets like bridges along with other tasks in a supporting roll for conventional forces. Also the lack of body armor show that these are not front line troops, in fact special forces are most successful when they complete their mission without engaging the enemy as stealth is their greatest ally deep behind enemy lines. However the kit is too useless so i think these additions to the kit would make SF a valuable member of a squad. (on some maps)
Some of these have been previously suggested by others as well. 1. binoculars where you could see the range of targets. (what the hell are they called again?) 2. 2-3 flashbangs 3. grappling hook 4. an extra field dressing or two This doesn't give SF kit any addition fire power or make them worthy to be a restricted kit as they are already the weakest kit of them all. Still keeping true to the equipment likely to be used by SF. Possible 5. parachute I’m from Australia and i know that our SF like the SAS and Commandos are required to be deployable by air and i can only assume that the US and UK would be exactly the same. On that note maybe they should add commander drop zones; a temporary spawn point where you parachute in. could be a nice little feature for certain maps. Another thought i had just now was maybe a team should have 1 SF squad with SF kits. Like an engineer, medic, marksman SF kit, the rifleman SF kit could basically just be the currant SF kit. The kits could be more suitable to going behind enemy lines & avoiding detection/firefights to destroy commander assets and ultimately give the enemy a headache. This would also be a lot more realistic than SF in squads with conventional troops yeah? I have no idea how this would be incorporated into the game or how effective it would be but meh just a thought. Bottom line either fix SF up or get rid of it! .. and yeah sure noobs straight from BF2 will still grab the SF kit but hey least maybe some actual players might grab one and kick some ass, ya dig? |
Last edited by headhunter8982; 2007-08-20 at 13:35..
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2007-08-20, 13:57 | #47 | |
Join Date: Feb 2006
Posts: 1,407
Location: Alamo City
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A squad would just fly a helo as high as possible over a flag and then a constant stream of spec op nerds would keep dropping on your flag until someone bothered to take your own helo and ram theirs. More of a nuisance but also very gamey. | |
2007-09-05, 15:51 | #48 |
Retired Moderator
Join Date: Jan 2006
Posts: 8,125
Afghanistan
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The replacement of the C4 by timed slams has pretty much nutted the SF kit.
But it can come in handy at some times in accomplishing objectives where there is a good chance your going to die anyway. Say your squad/team is having a hard time against a tight enemy position (ex. the bunkers on Mestia) in the thick of the firefight position yourself at 2 seconds running distance from your objective, wait for a small opening, then dash for it and mark the home run with your 2 slams. 15 seconds later the enemy will have forgotten about you and taken back their defensive positions .... and BoOM I've been able to clear enough a defensive position in order for the next push be accomplished before they respawn back. This also works for destroying key enemy assets (bridges, RP, Command posts etc) even while heavily defended as you usually don't have time to trigger the C4 even when you manage to get to your objective, the timed slams get the job done. Talking of Mestia, while our whole team had been pushed back to their last flag (Militia side) I took out a british SF (for a strange reason 1/3 of them seemd to be SF ) ran to the main entry where they where fighting hard to enter, dropped some smokes and used those few seconds to burst out and drop my 2 slams a couple of steps outside before getting shot down. I then happily stayed in my corpse view to watch a squads worth of men get blown to pieces. We still lost, but man did that make my day So there are useful things to make out of it, its peoples imagination which is rather lacking. |
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2007-09-06, 16:59 | #49 |
Banned
Join Date: Jul 2006
Posts: 6,945
Location: Long Island
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That's what I hate about Mestia.
When you kill a Brit and want a snazzy scoped rifle you most often end up with the SF gun, no armor and no ability to aid your squadmates. To make them realistic in the stealth area they need suppressed weapon, even just a pistol would make them useful in infiltrating rear areas and destroying assets. As it stands now when I want to play SF Rambo I use the engineer kit because of the C4 and on most maps the AT mines are good for creating some havoc. |
2007-09-06, 17:34 | #50 |
Join Date: Feb 2007
Posts: 752
Location: Birmingham, England
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They do have a stealth weapon, its called a knife.
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Tags |
guide, ops, spec |
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