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Community Maps Maps created by PR community members. |
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2007-08-24, 12:58 | #41 |
Join Date: Nov 2006
Posts: 925
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Loaded it no problem. Was using the 64 player size...
Good work so far, with the first crash site though could you make the area around the bh more open (As per the films). Also at the USMC base, there is a shooting range oddly placed, make it face west opposed to south. It's current placement would increase the chance of friendly fire. Onto vehicles: Remove 2 jeeps and replace them with command trucks, this way there is some mobile spawn points. Remove one BH and replace with a T-Littlebird. So in total there is now 2 T-Littlebirds. Replace the Hydra-LB with the Minigun one. Just my suggestions, great work so far. Although, I do think you should set up a flag "Holding point" which is capable at the same time as the "Target building". |
AKA Ecko1987 Beep-Beep-Beep. |
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2007-08-24, 13:04 | #42 |
Join Date: Apr 2007
Posts: 1,854
Netherlands
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Cool
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2007-08-24, 14:13 | #43 | |
Retired PR Developer
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Quote:
I know there will be tweaking with vehicles needed, espec. the number of Helos, but I'm going to wait until it gets some online testing before I make changes. Just to see what needs to be done more precisely. The target building, yeah, AAS needs work, so far, each starts with one base extra (well, INS also have the crash sites)... I dont know, regardless, yeah, it needs work, but Im not sure I want to just throw in a control point to be grouped with the target building just because.... but, like I said, we'll see. After classes today, Ill get the map fixed(or at least I think I will) and put it up for download... | |
2007-08-24, 14:58 | #44 |
Join Date: Nov 2006
Posts: 925
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I'm pretty sure they can infact be placed like any other vehicle. On the Kashan vehicle test map someone did they had it placed along with every other vehicle in game. Not sure if it requires you to hack the files though...
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AKA Ecko1987 Beep-Beep-Beep. |
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2007-08-24, 15:28 | #45 |
Join Date: Mar 2007
Posts: 4,643
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Are their any pick up kits and ammo caches for the insurgents in the city area? I didn't check thoroughly in the city enough.
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2007-08-24, 16:40 | #46 | |
Retired PR Developer
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One thing i dont like about current INS spawn is that sometime it puts you in the mountainous area, and if both vehicles from there are taken, you have a LOT of walking... I think I'll reduce it to just the main camp for the spawn... LtSoucy, Im sure you can put them in, but I think I read somewhere in a guidlines thread that they should be left to the commander to place them in game... but IDK... i know its true for commander assets, but not sure baout the commander/spawpoint truck... Would be nice though | |
2007-08-24, 16:45 | #47 |
Retired PR Developer
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Pictures from TY2D2 and I's LAN last night. Just to tide you over, and as a "sorry for the problems"
The incredibly short, unfinished, pictorial portrayal of the Battle of Mogadishu... kind of. I like the first and fourth pictures, the small pics of the black hawk. |
2007-08-24, 16:48 | #48 |
Join Date: Aug 2006
Posts: 1,295
Location: United States
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All we need to complete this map is T3H FAST R0PEZ!
Awsome looking map, downloading the beta/alpha now. |
2007-08-24, 17:50 | #49 |
Retired PR Developer
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great, but i cant guarantee the ones youre downloading will work. im starting work on fixing it now. will keep you posted once i test the map once packed. then to upload.
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2007-08-24, 20:59 | #50 |
Join Date: Feb 2007
Posts: 23
Location: San Diego, CA
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Tags |
black, hawk, map, ramiel, released, wip |
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