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Old 2008-05-19, 21:08   #41
HughJass
Default Re: [Map] Dragons Mouth [WIP]

Tomato_With_A_Rifle:

This is omaha style, there will be little to no air assets

[R-DEV]fuzzhead:

Thanks fuzz, the carrier is actauly really far away and it takes some time to even get to the beach. I'll see if I can tuck the chinese main somewhere

[T]Terranova7

once again, I want this to be mechinized inf, not so much air assets

to everyone:

You need to understand why all those trees, lack of air trans, is all there:
This is a mech inf invasion. I want the fight to be at the beach, no 1337 ops going behind the beach


other then that, thanks everyone
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Old 2008-05-24, 15:48   #42
=Romagnolo=

=Romagnolo='s Avatar
Default Re: [Map] Dragons Mouth [WIP]

Little update


HughJass passed me back the map. I'm now working with vegetation and minor ajustments. Yesterday I worked a little over the paddies.

If you think the beach isn't enough, prepare to fight here:


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Old 2008-05-29, 18:22   #43
hall0

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Default Re: [Map] Dragons Mouth [WIP]

Nice
Never saw these statics before, are they new?
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Old 2008-05-29, 18:25   #44
=Romagnolo=

=Romagnolo='s Avatar
Default Re: [Map] Dragons Mouth [WIP]

They are from Eve of Destruction mod and fit nicely witth the map.
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Old 2008-05-29, 18:36   #45
space
Banned
Default Re: [Map] Dragons Mouth [WIP]

Some of the eod statics are good, but a few are wank, especially the colours - be careful.
I personally wouldnt use any of the buildings in your screenshot, as I think it would look better with the stone houses, or shacks - thats just my opinion though - its your map!
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Old 2008-05-29, 19:23   #46
=Romagnolo=

=Romagnolo='s Avatar
Default Re: [Map] Dragons Mouth [WIP]

I think the same, but with the lighting they will look better.
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Old 2008-05-29, 21:04   #47
HughJass
Default Re: [Map] Dragons Mouth [WIP]

Quote:
Originally Posted by spacemanc View Post
Some of the eod statics are good, but a few are wank, especially the colours - be careful.
I personally wouldnt use any of the buildings in your screenshot, as I think it would look better with the stone houses, or shacks - thats just my opinion though - its your map!
stone ones simply don't fit in the actual paddies. These are more like what we've seen from the pictures of the real place.

dont worry, lightmaps will change a lot for this map.
HughJass is offline
Old 2008-05-29, 21:10   #48
Jonny
Default Re: [Map] Dragons Mouth [WIP]

Do they really have to be pine forrests?

Dont we have enough already?

There are some really nice birch trees in the files......
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Old 2008-06-01, 02:30   #49
HughJass
Default Re: [Map] Dragons Mouth [WIP]

Well I have good news and bad news. Good news is that I got the map working in game!! Yes I am quite excited because this is my first map

Bad news is that it lags horribly

After a couple tweaks on removing density from undergrowth/overgrowth, the map is playable at a mere 15-21 FPS. This is not good, but I am working on it.

The reason I have no screenshots today is because I don't want to show off a version of the map that might undergo some big changes. Once I get to a point I am happy with I will post pics, and even a download link.


Quote:
Originally Posted by Jonny View Post
Do they really have to be pine forrests?

Dont we have enough already?

There are some really nice birch trees in the files......
That was part of the problem once I removed birch trees (roma added them to the hills) and replaced them with the pines the lag droped a bit.

and off I go....
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Old 2008-06-01, 03:14   #50
Yeti Pilot
Default Re: [Map] Dragons Mouth [WIP]

ZOMG im dropping in the night raid
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