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Community Maps Maps created by PR community members. |
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2008-05-19, 21:08 | #41 |
Join Date: Oct 2007
Posts: 2,553
Location: Under my desk
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Re: [Map] Dragons Mouth [WIP]
Tomato_With_A_Rifle:
This is omaha style, there will be little to no air assets [R-DEV]fuzzhead: Thanks fuzz, the carrier is actauly really far away and it takes some time to even get to the beach. I'll see if I can tuck the chinese main somewhere [T]Terranova7 once again, I want this to be mechinized inf, not so much air assets to everyone: You need to understand why all those trees, lack of air trans, is all there: This is a mech inf invasion. I want the fight to be at the beach, no 1337 ops going behind the beach other then that, thanks everyone |
2008-05-24, 15:48 | #42 |
Join Date: Dec 2006
Posts: 4,650
Brazil
Location: Brasil with S, not Z, Z makes it ugly.
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Re: [Map] Dragons Mouth [WIP]
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2008-05-29, 18:22 | #43 |
Join Date: Jun 2007
Posts: 1,700
Germany
Location: Bavaria
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Re: [Map] Dragons Mouth [WIP]
Nice
Never saw these statics before, are they new? |
2008-05-29, 18:25 | #44 |
Join Date: Dec 2006
Posts: 4,650
Brazil
Location: Brasil with S, not Z, Z makes it ugly.
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Re: [Map] Dragons Mouth [WIP]
They are from Eve of Destruction mod and fit nicely witth the map.
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2008-05-29, 18:36 | #45 |
Banned
Join Date: Mar 2008
Posts: 2,329
United Kingdom
Location: Manchester
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Re: [Map] Dragons Mouth [WIP]
Some of the eod statics are good, but a few are wank, especially the colours - be careful.
I personally wouldnt use any of the buildings in your screenshot, as I think it would look better with the stone houses, or shacks - thats just my opinion though - its your map! |
2008-05-29, 19:23 | #46 |
Join Date: Dec 2006
Posts: 4,650
Brazil
Location: Brasil with S, not Z, Z makes it ugly.
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Re: [Map] Dragons Mouth [WIP]
I think the same, but with the lighting they will look better.
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2008-05-29, 21:04 | #47 | |
Join Date: Oct 2007
Posts: 2,553
Location: Under my desk
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Re: [Map] Dragons Mouth [WIP]
Quote:
dont worry, lightmaps will change a lot for this map. | |
2008-05-29, 21:10 | #48 |
Join Date: Apr 2007
Posts: 3,420
United Kingdom
Location: Cambridge
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Re: [Map] Dragons Mouth [WIP]
Do they really have to be pine forrests?
Dont we have enough already? There are some really nice birch trees in the files...... |
2008-06-01, 02:30 | #49 | |
Join Date: Oct 2007
Posts: 2,553
Location: Under my desk
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Re: [Map] Dragons Mouth [WIP]
Well I have good news and bad news. Good news is that I got the map working in game!! Yes I am quite excited because this is my first map
Bad news is that it lags horribly After a couple tweaks on removing density from undergrowth/overgrowth, the map is playable at a mere 15-21 FPS. This is not good, but I am working on it. The reason I have no screenshots today is because I don't want to show off a version of the map that might undergo some big changes. Once I get to a point I am happy with I will post pics, and even a download link. Quote:
and off I go.... | |
2008-06-01, 03:14 | #50 |
Join Date: Jan 2008
Posts: 116
United States of America
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Re: [Map] Dragons Mouth [WIP]
ZOMG im dropping in the night raid
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Tags |
dragons, map, mouth, scrapped, wip |
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