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Old 2010-11-28, 13:10   #41
Amok@ndy
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Default Re: [Map] Prizrak (4km) [WIP]

Quote:
Originally Posted by Element-X_IV View Post
I just tried LM'ing again to make an updated minimap but am having a problem.
Everything but the Overgrowth on the northern map area isn't being LM'ed.
Terrain and all other statics are fine.
Terrainlightmaps Bugged - Official BF Editor Forums
try this !


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Old 2010-11-28, 13:53   #42
Element-X_IV
Default Re: [Map] Prizrak (4km) [WIP]

I tried that already and it fixed everything.

I just decided to remove the object that was causing the error instead

I've just tried testing now and it finally worked.
Just doing a few fixes as I forgot to add combat areas and stuff since I used the back-up.
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Old 2010-11-28, 14:13   #43
Element-X_IV
Default Re: [Map] Prizrak (4km) [WIP]

Thanks @ndy.
Will try that later.

I now have another problem.
I had the fog set to 900m but I can only see to about 50m, no fog effect, just sort of how it looks like when looking through Texture mode in the editor, no fog and just a straight horizontal view.
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Old 2010-11-28, 15:00   #44
VapoMan
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Default Re: [Map] Prizrak (4km) [WIP]

Quote:
Originally Posted by Element-X_IV View Post
Thanks @ndy.
Will try that later.

I now have another problem.
I had the fog set to 900m but I can only see to about 50m, no fog effect, just sort of how it looks like when looking through Texture mode in the editor, no fog and just a straight horizontal view.
Sounds like you need to increase your viewdistance in level settings (can also be found in init.con)

"Eight glorious sides and eight stunning angles!"
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Old 2010-11-28, 15:44   #45
Element-X_IV
Default Re: [Map] Prizrak (4km) [WIP]

Quote:
Originally Posted by VapoMan View Post
Sounds like you need to increase your viewdistance in level settings (can also be found in init.con)
Alright it works now, thanks.
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Old 2010-11-28, 16:11   #46
J.F.Leusch69
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Default Re: [Map] Prizrak (4km) [WIP]

getting nice here!

2 things i just noticed while looking at the old and new minimaps:
1. you should expand your roads a few hundred meters into the surrounding terrian
2. your rock terrain textures could bleed a bit more into the grassy areas, they are currently too straight to me
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Old 2010-11-29, 00:29   #47
Shovel
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Default Re: [Map] Prizrak (4km) [WIP]

This map is looking amazing! I can't think of anything to suggest, but im trying. I hope to play this at some point in the future!

Shovel009
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Old 2010-11-29, 11:02   #48
Element-X_IV
Default Re: [Map] Prizrak (4km) [WIP]

I tried andy's suggestion several times regarding the Lightmapping issue.
Still nothing, anybody got anymore ideas?

btw, how can I change textures of different statics?
Can anybody direct me to a tutorial of some sort? Would be much appreciated, thanks.
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Old 2010-12-03, 11:48   #49
Web_cole
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Default Re: [Map] Prizrak (4km) [WIP]

From the mini-map, this looks like a pretty interesting map, gameplay wise

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Old 2010-12-03, 12:33   #50
dtacs
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Default Re: [Map] Prizrak (4km) [WIP]

Agreed, seems kind of similar to Steel Thunder in its location, very good to see someone making maps for the Canadians, they seem to be a bit of a forgotten faction.
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