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#41 | |
Retired PR Developer
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try this ! | |
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#42 |
Join Date: Jul 2009
Posts: 133
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I tried that already and it fixed everything.
I just decided to remove the object that was causing the error instead I've just tried testing now and it finally worked. Just doing a few fixes as I forgot to add combat areas and stuff since I used the back-up. |
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#43 |
Join Date: Jul 2009
Posts: 133
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Thanks @ndy.
Will try that later. I now have another problem. I had the fog set to 900m but I can only see to about 50m, no fog effect, just sort of how it looks like when looking through Texture mode in the editor, no fog and just a straight horizontal view. |
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#44 | |
Retired PR Developer
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#45 |
Join Date: Jul 2009
Posts: 133
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#46 |
Retired PR Developer
Join Date: Apr 2008
Posts: 2,980
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Location: Cassel-fornia
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getting nice here!
2 things i just noticed while looking at the old and new minimaps: 1. you should expand your roads a few hundred meters into the surrounding terrian 2. your rock terrain textures could bleed a bit more into the grassy areas, they are currently too straight to me |
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#47 |
![]() Join Date: Aug 2010
Posts: 831
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Location: New York City
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This map is looking amazing! I can't think of anything to suggest, but im trying. I hope to play this at some point in the future!
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Shovel009
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#48 |
Join Date: Jul 2009
Posts: 133
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I tried andy's suggestion several times regarding the Lightmapping issue.
Still nothing, anybody got anymore ideas? btw, how can I change textures of different statics? Can anybody direct me to a tutorial of some sort? Would be much appreciated, thanks. |
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#49 |
![]() Join Date: Mar 2010
Posts: 1,312
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Location: Scotland
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From the mini-map, this looks like a pretty interesting map, gameplay wise
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#50 |
![]() Join Date: Dec 2008
Posts: 5,467
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Location: Sydney
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Agreed, seems kind of similar to Steel Thunder in its location, very good to see someone making maps for the Canadians, they seem to be a bit of a forgotten faction.
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Tags |
4km, map, poxo is ghey, prizrak, wip |
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