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2009-04-08, 22:02 | #501 |
Join Date: Jan 2008
Posts: 644
Canada
Location: Quebec, Canada
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Re: [Proposal] JGSDF Forces
Is it good now ?????
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2009-04-08, 22:04 | #502 |
Join Date: Sep 2008
Posts: 154
Ireland
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Re: [Proposal] JGSDF Forces
hell yeah looks great to me
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2009-04-08, 23:32 | #503 |
Guest
Posts: n/a
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Re: [Proposal] JGSDF Forces
Perfect work, some minor details to change and it will be ok!!!
Thank you very much. Here, with those two pictures, you can do all the changes required: http://upload.wikimedia.org/wikipedi...ssile_-_03.jpg http://upload.wikimedia.org/wikipedi...ssile_-_02.jpg I guess the parts that the player will not see aren't important, we can let them in low poly if you know what i mean. However, we have to model the different things who appear even if the 1P will not see them. Great job, thank you again, Just make those little things and it will be perfect. I know someone who can make the UV and texture. After for the export etc it may be Rhino, but that's an other story. |
2009-04-11, 12:17 | #504 |
Guest
Posts: n/a
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Re: [Proposal] JGSDF Forces
So, again, let me get it right: which Huey are those and which Huey exist in BSS mods??? I really think we can use one of them as retexture it, can someone make the differences?
Need help, would like to know what you guys think of that! PS: I love this picture LOL http://img169.imageshack.us/img169/8928/1097xm7.jpg |
2009-04-11, 12:46 | #505 |
Retired PR Developer
Join Date: Apr 2008
Posts: 2,980
Germany
Location: Cassel-fornia
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Re: [Proposal] JGSDF Forces
they look simular to the opk huey uh-1d. EOD2 also got some nice huey which also look simular, but there are old onces. so i would advise ask opk for their model and maybe remove/rework thier mg mounts, cos the german mg mount looks really different then the 50. cal mounts in the japan hueys
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2009-04-12, 10:43 | #506 |
Guest
Posts: n/a
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Re: [Proposal] JGSDF Forces
Thx for the answer.
Indeed, almost the same. I'm gonna ask them if they can help us and share this really nice model of them! For the 12.7 mounts the tube is bigger and if we really want, we can add the black air filter. |
2009-04-12, 19:46 | #507 |
Join Date: Sep 2008
Posts: 154
Ireland
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Re: [Proposal] JGSDF Forces
Hey guys. I'm not too fond of showing of WIP's in official topics, but [R-CON]162eRI told me to, and since he outranks me I'd better do what he says nah I'm just kidding...
Here's the Komutsu LAV I started working on this morning. It might be finished tomorrow, but then again it mightn't be. In case your wondering why there is a big ugly seam the lenght of the model it is because I like to do chamfer that type of seam right at the end |
2009-04-12, 20:29 | #508 |
Join Date: Mar 2008
Posts: 1,714
Germany
Location: Living in San Juan, AR
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Re: [Proposal] JGSDF Forces
God damn it people. Vehicle models are being done so fast that I feel entitled to demand UV and skinning ASAP.
Nah just kidding. Tmnoobage, that's an awesome model. Keep up! Hopefully we'll get someone to skin all your models soon. |
2009-04-13, 06:30 | #509 |
Join Date: Nov 2007
Posts: 1,206
Canada
Location: Québec, Montréal
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Re: [Proposal] JGSDF Forces
Wow that's some sexy stuff there noobage!
Any news on the JGSDF Reskins and the main rifles? |
2009-04-13, 06:53 | #510 | |
Guest
Posts: n/a
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Re: [Proposal] JGSDF Forces
No, sadly no news from Arem. So I will try to find someone else if I can't contact him.
For the reskins, Rambo_Hunter had prblms with its computeur and I'm waiting for MadSquirt work. When Howitzer will come back he will finish the Type 01 LMAT and I will give it to MaFiA_do_OsAmA for the skinning !!!! That's a good news. I will also ask Bao from the French Forces if, when we will finish the French texture he would like to help us for Noobage vehicles. But=> Quote:
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Tags |
faction, forces, jgsdf, proposal |
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