project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Modelling & Animations
04 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Modelling & Animations Everything but Static Objects

Reply
 
Thread Tools Display Modes
Old 2014-03-23, 18:09   #51
CTRifle
Retired PR Developer

CTRifle's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

The texture is heavy wip, just wanted to have something as the model was being put together


CTRifle is offline Reply With Quote
Old 2014-03-23, 18:12   #52
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

Looks epic I love well made vehicle interiors. It adds a lot to the immersion.

We need something funny on that screen though. Perhaps the editor? With an error?

Mineral is offline
Last edited by [R-DEV]Mineral; 2014-03-23 at 18:48..
Reply With Quote
Old 2014-03-23, 18:34   #53
ddeo
Retired PR Developer
Default Re: [Vehicle] CV9035NL (WIP)

Agree, it looks good. Waiting for more!
ddeo is offline Reply With Quote
Old 2014-03-23, 20:14   #54
AfterDune
Retired PR Developer
Supporting Member

AfterDune's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

That looks totally hot .

AfterDune is offline Reply With Quote
Old 2014-03-23, 20:14   #55
lucky.BOY
Supporting Member

lucky.BOY's Avatar
Default Re: [Vehicle] CV9035NL (WIP)



Get rid of those areas marked by arrows, you dont want to be wasting any UV space. You can be generous with tris, so weld it up as much as you can (where its practical).

Other than that, looks great

lucky.BOY is offline Reply With Quote
Old 2014-03-24, 01:13   #56
Rhino
Retired PR Developer
Supporting Member

Rhino's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

Looking good, and what lucky said although you really should have done that before texturing but you can at least now think of a few new things to add inside and put in the freed up UV space

Quote:
Originally Posted by [R-CON]Mineral View Post
We need something funny on that screen though. Perhaps the editor? With an error?
Pretty much every vehicle interior with a screen has a BF2 Editor error on it

Since its so in everyone's face I think it would be better to have something sensible on it, or off.

Rhino is offline Reply With Quote
Old 2014-03-24, 17:24   #57
temexter
Supporting Member

temexter's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

How about this:



Or this:



temexter is offline Reply With Quote
Old 2014-03-24, 20:58   #58
ddeo
Retired PR Developer
Default Re: [Vehicle] CV9035NL (WIP)

Quote:
Originally Posted by [R-DEV]Rhino View Post
Pretty much every vehicle interior with a screen has a BF2 Editor error on it

Since its so in everyone's face I think it would be better to have something sensible on it, or off.
Just add there photo of hot chick and listen to soldiers conversations later on:
-Dismount the vehicle!
-That's a negative, sir!
ddeo is offline Reply With Quote
Old 2014-03-25, 05:57   #59
Kovanaama
Default Re: [Vehicle] CV9035NL (WIP)

Quote:
Originally Posted by [R-COM]ddeo View Post
Just add there photo of hot chick and listen to soldiers conversations later on:
-Dismount the vehicle!
-That's a negative, sir!
-Dismount the vehicle!
-Hell no!
Kovanaama is offline Reply With Quote
Old 2014-03-25, 06:15   #60
Glimmerman
Retired PR Developer
Supporting Member

Glimmerman's Avatar
Default Re: [Vehicle] CV9035NL (WIP)

This is the real thing, the SAAB UTAAS and what the screen should display:

https://www.dropbox.com/s/s6y0z4yy6w...AB%20UTAAS.png

But a pictiure of a nice girl somewhere else in the cabin sound nice also, we have one in our Bushmaster as well

Glimmerman is offline Reply With Quote
Reply


Tags
cv90, cv9035nl, modelling, vehicle, wip

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 10:46.