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Old 2013-08-16, 00:22   #51
waldov

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Default Re: [Map] Torgan Valley (2km) [WIP]

I know you can use different factions as long as they have the same voices I just think it would be cool to have an AAS layer between Poland and the Taliban. Something like this:
-INS std Poland vs Taliban
-INS alt Poland vs Taliban
-AAS std Poland vs MEC
-AAS alt Poland vs Taliban

or something like that, having variation is always a bonus aint it? It will increase the re playability of the map and hopefully guarantee it a pretty good place on map rotations.
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Old 2013-08-16, 00:46   #52
Grober
Default Re: [Map] Torgan Valley (2km) [WIP]

I like my idea as well i would like to put very diffrent vechicle layouts on ALT and STD on PL side vs same assets on MEC side, and i dont want to make it to complex we will see about INF layer maby there i will put Talibans on AAS
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Old 2013-08-16, 08:25   #53
Rhino
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Default Re: [Map] Torgan Valley (2km) [WIP]

I really wouldn't put the MEC on an Afghanistan map... Just because you can doesn't mean you should.

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Old 2013-08-16, 08:35   #54
Grober
Default Re: [Map] Torgan Valley (2km) [WIP]

Is there like a good reason about not putting MECs on Afghanistan map or is it your personal feeling that those two are not coming along?
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Old 2013-08-16, 09:34   #55
Rhino
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Default Re: [Map] Torgan Valley (2km) [WIP]

Because Afghanistan is a current conflict, I don't think you should cross it with the fictional but its more a personal preference than anything. Also you should try to make a map either work for either Insurgency or AAS, trying to make a map work for both normally doesn't work out too well but it can from time to time.

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Old 2013-08-27, 15:06   #56
Grober
Default Re: [Map] Torgan Valley (2km) [WIP]

Torgan main - YouTube
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Old 2013-08-28, 11:34   #57
Grober
Default Re: [Map] Torgan Valley (2km) [WIP]

I got problem





I got those "artefacts" or what ever they are called and they causeing for me big performance issues in editor my fps is going down to 1. Some one know what causing them(overgrowth is) and how to fix them? I would like to add that they are only on this one place.
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Old 2013-08-28, 18:29   #58
Rabbit
Default Re: [Map] Torgan Valley (2km) [WIP]

post your OG info, count and values for view distance.
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Old 2013-08-28, 19:25   #59
Rudd
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Default Re: [Map] Torgan Valley (2km) [WIP]

looks like your OG atlas hasn't formed right?

Recommend deleting your overgrowthatlas.tai and .dds and regening them.


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Old 2013-08-28, 20:01   #60
waldov

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Default Re: [Map] Torgan Valley (2km) [WIP]

Man this looks like some serious ambush territory! nice work on the Wadis and hills this map looks great so far.
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2km, map, maptorgan, poxo is ghey, torgan, valley, wip

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