2012-09-02, 18:09 | #51 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Static] New House [WIP]
Litoralis, its not a common sight to have people living in lower floors, while upper floors are being constructed, at least where I live.
Also I want to explain what i meant here: I meant the green one to be polygon, not a quad. So basically what Rhino showed you, only he has it all cut into tris. Im sorry I didnt express myself more crearly first time. Also for everybody, how should the blocked off floor windows look like? Just plywood bloking those windows? Or a simple box-like room behind each window? |
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2012-09-02, 18:36 | #52 | |
Retired PR Developer
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Re: [Static] New House [WIP]
Quote:
Box like room with nothing (/little in the case of ground floor rooms you can see into) in it with possibly some curtains on the windows is the standard way for BF2, but dose take up a bit more LM space. But its generally better (performance wise) to close them off where you can, with either shut windows/blinds/curtains or as you suggested, plywood (but can look odd overdone for plywood). There is also the reflective glass way BF2142 did but not seen this attempted in BF2. | |
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2012-09-02, 22:09 | #53 |
Join Date: Mar 2010
Posts: 47
Germany
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Re: [Static] New House [WIP]
Just to give a short update. I'm struggling with 3Ds Max and the UV mapping.
But I just don't wont ask for detailed help without trying hard before by myself. So, I'm still working on it. =) BTW, I like the closed windows much more than those open ones with an empty box behind it. Greetings Elirah |
2012-09-03, 11:11 | #55 |
Join Date: Aug 2012
Posts: 607
Romania
Location: cluj
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Re: [Static] New House [WIP]
looks good
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2012-09-16, 18:24 | #56 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: [Static] New House [WIP]
Any news here? It looked promising so far
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Tags |
house, poxo is ghey, static, wip |
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