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Old 2018-01-12, 11:26   #51
Anglo_
Default Re: PR:WW2 Status Update December 2017

Im so excited for this lol I haven't played regular PR in months but seeing that this is nearly done I went out and got a new Mic and booted up the old PC again.
https://www.youtube.com/watch?v=HA1mbZ_MMh8
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Old 2018-01-13, 14:12   #52
Valmont
Default Re: PR:WW2 Status Update December 2017

How effective where various anti tank weapons in ww2
https://www.youtube.com/watch?v=ENc2ZDgkv7Q
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Old 2018-01-18, 23:40   #53
Rezza
Supporting Member

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Default Re: PR:WW2 Status Update December 2017

Looking forward to more updates from the PR team!

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Old 2018-01-22, 17:09   #54
Cutthroatjosh
Default Re: PR:WW2 Status Update December 2017

Are there any servers up...?
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Old 2018-01-22, 18:41   #55
[R-DEV]​Mr.VdHeide
PR:BF2 Developer

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Default Re: PR:WW2 Status Update December 2017

PR WW2 is not released yet, you will have to wait untill the release.


D.J.

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Old 2018-01-26, 17:41   #56
megatom
Default Re: PR:WW2 Status Update December 2017

Thanks for the update, I would like to ask that in the future you add Brazil as a new army in the game. 40% of pr players today are Brazilian so please rate this request.
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Old 2018-01-27, 11:00   #57
VTRaptor
Default Re: PR:WW2 Status Update December 2017

If there's so many of you, then i'm sure you are able to team up and make your army. Almost every faction was made by the community. Just gather modders, or learn to be one.
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Old 2018-01-27, 17:22   #58
Valmont
Default Re: PR:WW2 Status Update December 2017

Brazil already has some of the greatest BF2 modders out there... take B4RR3l for example, the creator of Battlefield 2 HD, mod.

The guy who proved that the BF2 engine can handle HD textures without dropping frames of becoming unstable.

The guy is a genius and I've been wondering who wasn't him hired into the PR team just to keep experimenting on the possibilities of the engine.

Hell, his HD sky and ground textures alone would make PR look a few years younger, not to mention all the other stuff he pioneered on.
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