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Old 2022-09-29, 18:02   #51
Grump/Gump.45
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by PBAsydney View Post
Why on earth? ATGM in tanks was already high risk, high reward, now there's no reason to load it instead of AP if it leaves you with your pants down if an enemy tank pushes within 200m of you.

Just....why?
Usually most maps have multiple tanks and if not they have Bradley/BMP support. Cover each others reload, it should be in sync with gunner and driver for the tank to hide after it fires if the enemy sees you. Be the booby trap if they push close to you. Don't put let all your armor be seen in a single bearing scope view. Be in view of each other, but 1 asset seen per scope view.

Shouldn't go up against armor alone. At least being close to a 2nd anti-armor capability to run back to being the bait chased by enemy armor. Manipulate and assess enemy awareness and focus.

Keep the infantry, especially highlight friendly LAT/HAT between you and potential enemy armor direction. Use your ears like radar with engine off, sound effects to 100% for hearing farther.

Infantry is a distraction for armor potentially, your armor presence distracts the tank from infantry. Outnumber enemy armor by positional circumstance of your team and the objective, let them come into your area. Use whatever you can as bait for tanks, assume they have UAV.

Friendly CAS or commander UAV should pass by to check if friendly tanks are being lazed.
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Old 2022-10-01, 14:05   #52
[R-COM]bad_nade
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Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Mats391 View Post
PR:BF2 v1.7.2.0 Changelog (2022/09/1
-----------------------
General:
  • Updated fog to be range-based so you can no longer see further at the edge of the screen.
After a few rounds with The New Fog I can say the game looks much better now. Thank You
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Old 2022-10-02, 01:14   #53
TommyFederal
Post Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by D.Arya View Post
It crashed when I tried to use the Indonesian localization, when I revert it back to English it work fine

oh yeah, Im the one responsible for the indonesia translation so..... maybe the indonesia fonts aren't in your fonts_client, ill send the fonts_custom to your DM to fix it
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Old 2022-10-05, 10:44   #54
PBAsydney
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Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by PBAsydney View Post
Quote:
Originally Posted by Mats391 View Post
VEHICLES:
  • Updated all gun launched ATGM to shoot out at an angle. This results in 150-200m minimum distance before hitting where you aim.
  • Removed LAHAT from Merkava.
Why on earth? ATGM in tanks was already high risk, high reward, now there's no reason to load it instead of AP if it leaves you with your pants down if an enemy tank pushes within 200m of you.

Just....why?
I'd still like to hear why the devs thought this change was necessary. I'm guessing the idea was to nerf the BMP3, even though it already has paper thin armor and it takes 14 seconds to load an ATGM, but this just strips away a layer of complexity and tactics from tank engagements.




HITREG CARRY
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Old 2022-10-05, 11:23   #55
Danesh_italiano
Supporting Member
PR Server License Administrator
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by PBAsydney View Post
I'd still like to hear why the devs thought this change was necessary.
Same thing for 80% of changes pos 1.3.9...

DEV answer: Because i want and i can!

I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Old 2022-11-05, 11:18   #56
UncleSmek
Default Re: PR:BF2 v1.7.2.0 Changelog

increase tickets on taliban ins maps cause with civis added to the equation you need a bit more time to rebound from stupidity.
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Old 2022-11-08, 06:59   #57
[R-DEV]Mats391
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Default Re: PR:BF2 v1.7.2.0 Changelog

PR:BF2 v1.7.2.4 Changelog (2022/11/08)
-----------------------
GENERAL:
  • Fixed Indonesian localization crashing game.
  • Fixed requesting or dropping kit resetting soldier's speed.
  • Fixed combat zone warning not showing.
  • Fixed bleed effect not showing when outside of combat zone.
  • Fixed scope blur and suppression not working after using commander menu.


COOP:
  • Fixed missing lockboxes for AA missiles.
  • Fixed bots using kits not loaded for map.


FACTIONS:
  • Fixed Russian missing zipties on insurgency maps.


SHADERS:
  • Updated leaves, bushes, etc. to interact with dynamic lights.
  • Update fog and fading to calculate per-pixel.
  • Update 2D water to look better on lower settings.
  • Updated shadows to use slope-scaled depth bias instead of constant bias.
  • Updated mesh and terrain lighting.
  • Fixed deployable emplacement dirt being too shiny.
  • Fixed incorrect bundlemesh lighting.
  • Fixed inconsistent dynamic lights.
  • Fixed missing fog from certain objects.


WEAPONS:
  • Updated kinetic projectiles to have higher damage drop-off over distance.
  • Updated ATGM to deal slightly more damage vs tank front armor (increased damage modifier to 0.5 from 0.45)
  • Updated gun launched ATGM to deal less damage compared to other ATGM.
  • Updated ATGM to have lower splash vs infantry.
  • Updated quality of the binocular sight texture.
  • Fixed mounted M240 having no focus zoom.


VEHICLES:
  • Updated ATGM vehicles to require both driver and gunner.
  • Updated M3 and SdKfz 251c halftracks to be faster.
  • Fixed mounted M1919 missing from vehicles.
  • Fixed being unable to return to main camera when switching to POV cameras.
  • Fixed dropping crates when toggling POV camera in transport helicopters.
  • Fixed M113 exit location for driver.
  • Fixed H-34 door gunner not seeing the helicopter.
  • Fixed Dzik not using 4 wheel drive. It is faster now.
  • Fixed SdKfz 233 Stummel shooting into wrong directions.
  • Fixed Merlin rear gunner crashing game.


Levels:
  • Adak:
    • Fixed floating power pole.

  • Al Basrah:
    • Added invisible collision to prevent shooting into and out of insurgent main base.

  • Bamyan:
    • AAS128: Delayed tanks and APCs by 5 minutes at round start.

  • Burning Sands:
    • AAS128: Replaced Puma and BMP IFV with APC version.

  • Fallujah West:
    • Added invisible collision to prevent shooting into and out of insurgent main base.

  • Kafr Halab:
    • Fixed Syrian Rebels being unable to arrest insurgents.


  • Omaha Beach:
    • AAS128: Fixed missing ticket bleed for Germans.

  • Ramiel:
    • Fixed being unable to exit secret basement.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2022-11-08, 08:40   #58
axytho
Supporting Member
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Mats391 View Post
PR:BF2 v1.7.2.4 Changelog (2022/11/0
[*]Updated M3 and SdKfz 251c halftracks to be faster.
Yes! Thanks!
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Old 2022-11-08, 09:19   #59
Xenoophone
Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Mats391 View Post
COOP:
Fixed missing lockboxes for AA missiles.
Could someone explain what does that mean please? It is about bots not shooting Air-to-Air missiles, or something different?
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Old 2022-11-08, 09:43   #60
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: PR:BF2 v1.7.2.0 Changelog

Quote:
Originally Posted by Xenoophone View Post
Could someone explain what does that mean please? It is about bots not shooting Air-to-Air missiles, or something different?
The reported bug was players not seeing lockboxes and thus unable to lock onto aircraft when using anti-air vehicles in coop. Bots not using anti-air is a new issue we were not aware of, but might have had the same cause. Please test it out yourself and if bots still do not use AA, make a bug report.

Mineral: TIL that Wire-guided missiles actually use wire
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