project reality header
Go Back   Project Reality Forums > News / Announcements > Project Reality News
21 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
Project Reality News Project Reality news releases and announcements.

Closed Thread
 
Thread Tools Display Modes
Old 2005-09-07, 18:36   #51
Wolfmaster
Retired PR Developer

Wolfmaster's Avatar
Default

again, the devs are working hard, and they'll release it as soon as it's good enough to release.

Wolfmaster is offline
Old 2005-09-07, 19:22   #52
BlakeJr
Retired PR Developer

BlakeJr's Avatar
Default

...hehehe....
"when it's done"

:P :P :P


{ pretty sig removed construction on new one has not begun }
... yet ...
BlakeJr is offline
Old 2005-09-07, 19:31   #53
CobraPhantom

CobraPhantom's Avatar
Default

It will be well worth the wait
CobraPhantom is offline
Old 2005-09-08, 06:13   #54
Wolfmaster
Retired PR Developer

Wolfmaster's Avatar
Default

Quote:
Originally Posted by BlakeJr
...hehehe....
"when it's done"

:P :P :P
blake i told you not to say that! :P

Wolfmaster is offline
Old 2005-09-08, 07:22   #55
Doedel

Doedel's Avatar
Default

All sounds good
BUT PLEASE FTLOG GIVE THE AT GUY 1, YES, 1 MISSILE, NOT 3! Nobody in the world can carry around 3 of those friggen things, unless that's his JOB.. but the guy firing the rocket shouldn't be able to.

(I think as soon as possible you should remove the Eryx/Dragon & replace with AT4 & RPG-7.. and make Eryx/Dragon a pick-up kit!)
Doedel is offline
Old 2005-09-15, 22:08   #56
Grey-Fox
Smile

Sounds good.Can't wait to start playing it.
Grey-Fox is offline
Old 2005-09-20, 17:19   #57
Sandman_USMC

Sandman_USMC's Avatar
Default

It sounds like weapons will be more powerful in this new release. Hopefully you won't have to empty 1/2 magazine just to kill someone with a rifle. That's unrealistic.

One area that needs work though is sprinting. Holding the shift key lets you sprint for about 10 seconds or so...which is totally unrealistic. This pace is good for lard ass, twinkie eating couch potatoes. The endurance needs to be kicked up a notch. I tested the Mercenaries mod and it's right on the money for what I would expect a good sprint to be.

Can you fix that too?

Cheers,
Sandman_USMC is offline
Last edited by Sandman_USMC; 2005-09-20 at 17:31..
Old 2005-09-20, 17:36   #58
Wolfmaster
Retired PR Developer

Wolfmaster's Avatar
Default

Quote:
Originally Posted by Sandman_USMC
It sounds like weapons will be more powerful in this new release. Hopefully you won't have to empty 1/2 magazine just to kill someone with a rifle. That's unrealistic.
well that's one thing you will definetely not have to worry about!

Wolfmaster is offline
Old 2005-09-20, 19:36   #59
Scribble
Default

Would adding radar to the AA vehicles be feasable. Make the sodding radar disk that blocks your view on the Tung do some good
Scribble is offline
Old 2005-09-20, 19:45   #60
freebirdcjb

freebirdcjb's Avatar
Default Hmmm....

Maybe giving the vehicles some kind of mode to send out a series of sonar type pings and the air vehicles would show up on the screen? Just a suggestion, trying to think of what game ive seen that on before.
freebirdcjb is offline
Closed Thread


Tags
prmm

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 20:26.