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2005-09-07, 18:36 | #51 |
Retired PR Developer
Join Date: Sep 2004
Posts: 4,927
Netherlands
Location: Groningen
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again, the devs are working hard, and they'll release it as soon as it's good enough to release.
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2005-09-07, 19:22 | #52 |
Retired PR Developer
Join Date: Sep 2004
Posts: 3,400
Location: Sweden
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...hehehe....
"when it's done" :P :P :P |
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2005-09-07, 19:31 | #53 |
Join Date: Mar 2005
Posts: 689
Location: Mountains
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It will be well worth the wait
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2005-09-08, 06:13 | #54 | |
Retired PR Developer
Join Date: Sep 2004
Posts: 4,927
Netherlands
Location: Groningen
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2005-09-08, 07:22 | #55 |
Join Date: Aug 2005
Posts: 192
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All sounds good
BUT PLEASE FTLOG GIVE THE AT GUY 1, YES, 1 MISSILE, NOT 3! Nobody in the world can carry around 3 of those friggen things, unless that's his JOB.. but the guy firing the rocket shouldn't be able to. (I think as soon as possible you should remove the Eryx/Dragon & replace with AT4 & RPG-7.. and make Eryx/Dragon a pick-up kit!) |
2005-09-15, 22:08 | #56 |
Join Date: Sep 2005
Posts: 3
Location: FL
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Sounds good.Can't wait to start playing it.
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2005-09-20, 17:19 | #57 |
Join Date: Sep 2004
Posts: 3
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It sounds like weapons will be more powerful in this new release. Hopefully you won't have to empty 1/2 magazine just to kill someone with a rifle. That's unrealistic.
One area that needs work though is sprinting. Holding the shift key lets you sprint for about 10 seconds or so...which is totally unrealistic. This pace is good for lard ass, twinkie eating couch potatoes. The endurance needs to be kicked up a notch. I tested the Mercenaries mod and it's right on the money for what I would expect a good sprint to be. Can you fix that too? Cheers, |
Last edited by Sandman_USMC; 2005-09-20 at 17:31..
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2005-09-20, 17:36 | #58 | |
Retired PR Developer
Join Date: Sep 2004
Posts: 4,927
Netherlands
Location: Groningen
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2005-09-20, 19:36 | #59 |
Join Date: Aug 2005
Posts: 69
Location: Blighty
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Would adding radar to the AA vehicles be feasable. Make the sodding radar disk that blocks your view on the Tung do some good
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2005-09-20, 19:45 | #60 |
Join Date: Sep 2005
Posts: 20
Location: Charlotte/Clemson/Cullowhee
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Hmmm....
Maybe giving the vehicles some kind of mode to send out a series of sonar type pings and the air vehicles would show up on the screen? Just a suggestion, trying to think of what game ive seen that on before.
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prmm |
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