|
Community Maps Maps created by PR community members. |
|
Thread Tools | Display Modes |
2011-01-29, 03:47 | #51 |
Join Date: Jun 2009
Posts: 95
United States of America
Location: Manchester, Tennessee
|
Re: [Map] Musa Qala (4km) [WIP]
Holy Freakin Cows of Awesomeness!!! This map is lookin amazing!
|
2011-01-29, 20:02 | #52 |
Join Date: Jul 2009
Posts: 2,207
Yugoslavia
Location: Macedonia
|
Re: [Map] Musa Qala (4km) [WIP]
If there is gonna be an Apache in the final version, then I like it :P
|
In-game: Cobra-PR
|
|
2015-02-17, 03:06 | #53 |
Retired PR Developer
|
Re: [Map] Musa Qala (4km) [WIP]
Lets bump this!
But I'm still working on this, the reason I stopped working on it was when I saw the new Arfghan Statics a few years ago, but I really want to finish this project. The ANA faction was just a test, I might bring it for Community Faction, but we need a second map first. Minimap: Video: I need to remake a lot of stuff first, mainly the Overgroth, but I need to focus on the compounds layout. EDIT: Can we change the title for 2Km instead of 4Km |
|
|
2015-04-04, 16:47 | #55 |
Retired PR Developer
|
Re: [Map] Musa Qala (2km) [WIP]
Here's a minimap update.
|
|
|
2015-04-05, 11:33 | #56 |
Join Date: Sep 2008
Posts: 3,416
Norway
Location: uskedal
|
Re: [Map] Musa Qala (2km) [WIP]
Whats up with the west river?
|
2015-04-05, 14:55 | #57 |
Retired PR Developer
|
Re: [Map] Musa Qala (2km) [WIP]
I'm redoing the rivers, because I changed the water elevation recently.
|
|
|
2015-05-02, 16:53 | #58 |
Retired PR Developer
|
Re: [Map] Musa Qala (2km) [WIP]
Minimap Update,
|
|
|
2015-05-04, 22:59 | #59 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
|
Re: [Map] Musa Qala (2km) [WIP]
really nice man, keep it up! How many statics and OG objects do you have atm?
|
2015-05-04, 23:55 | #60 |
Retired PR Developer
|
Re: [Map] Musa Qala (2km) [WIP]
Objects: ~10300
Overgrowth: ~4075 I use these fields as a guide for the moment, I will remove some them to make some open field, and I will weld them together using Mineral's tutorial for turning Static/OG as one Static Object. I might also decrease OG density if it become a problem. |
|
|
Last edited by [R-DEV]Max_; 2015-05-05 at 01:13..
Reason: had 1300 instead of 10300 objects...
|