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PR Changelogs The changelogs for recently released Project Reality versions |
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Thread Tools | Display Modes |
2018-05-07, 15:47 | #51 |
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Re: PR:BF2 v1.5.4.0 Changelog
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2018-05-08, 18:33 | #52 |
Join Date: Mar 2009
Posts: 233
United Kingdom
Location: The Zone
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Re: PR:BF2 v1.5.4.0 Changelog
Then I feel guilt playing PR because there's a lot of dedication here ! I just played a short game of Gaza (with PERF BETA on) with 64 bots and was getting very good performance with the usually heavy performance hogging of the AI in PR. Evidence of optimisations working very well .
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2018-05-12, 14:04 | #53 |
Join Date: Jan 2013
Posts: 18
Sweden
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Re: PR:BF2 v1.5.4.0 Changelog
Now the game is running so smooth with that "PERF BETA" feature... thought it was impossible to improve performance at all... that was a surprise for me... thank you !!
Please do not remove this feature. |
2018-05-13, 09:44 | #54 |
Join Date: Sep 2013
Posts: 4
Poland
Location: Wrocław - Poland
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Re: PR:BF2 v1.5.4.0 Changelog
After update I got this:
Code:
Project Reality Log File PRUpdater.exe started at: 2018-05-13T11:42:58 Critical Error: An unhandled exception has occured. Details are as follows: Nie mo?na za?adowa? typu (Translated: Can't load type) 'Reality.BF2.Build.Data.PatchFile' z zestawu (Translated: from package) 'Reality.BF2, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null'. Further details can be found in the following file: D:\Gry\Project Reality\mods\pr\bin\PRUpdater.log Please report this error to the Project Reality Team, and include the log file in your report. Visit Support Forum > System.TypeLoadException: Nie mo?na za?adowa? typu 'Reality.BF2.Build.Data.PatchFile' z zestawu 'Reality.BF2, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null'. w PRUpdater.WPF.ViewModel.MainWindowViewModel.ApplyPatches(String[] a) w System.Windows.Application.<.ctor>b__1_0(Object unused) w System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) w System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Any Ideas ? Edit: Ok, I got it. I've tried to replace those files from PR bin folder: PRUpdater.exe PRUpdater.log Reality.BF2.dll Reality.Net.dll Reality.UI.dll With the same files from the folder: C:\Users\YOURUSERNAME\AppData\Local\Project Reality\Project Reality BF2\Downloads And run PRLauncher.exe again. Game was updated again and now it works fine without errors as before. |
Last edited by gustafinski; 2018-05-13 at 10:25..
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2018-05-13, 17:07 | #55 |
Join Date: Jan 2016
Posts: 279
Spain
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Re: PR:BF2 v1.5.4.0 Changelog
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2018-05-21, 06:28 | #57 |
PR:BF2 Lead Developer
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Re: PR:BF2 v1.5.4.0 Changelog
PR:BF2 v1.5.4.3 Changelog (2018/May/21)
----------------------- GENERAL:
COOP:
VEHICLES:
WEAPONS:
LEVELS:
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Mineral: TIL that Wire-guided missiles actually use wire
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2018-05-21, 09:23 | #58 | |
Join Date: Nov 2015
Posts: 628
India
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Re: PR:BF2 v1.5.4.0 Changelog
Quote:
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2018-05-21, 11:31 | #59 |
Join Date: Jul 2009
Posts: 2,207
Yugoslavia
Location: Macedonia
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Re: PR:BF2 v1.5.4.0 Changelog
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In-game: Cobra-PR
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2018-05-21, 14:00 | #60 |
Join Date: Jun 2015
Posts: 317
Poland
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Re: PR:BF2 v1.5.4.0 Changelog
Still can't request kits from crates on skirmish mode.
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