|
Coop & Singleplayer Suggestions and feedback pertaining to Project Reality Single Player. |
|
Thread Tools | Display Modes |
2010-03-16, 16:19 | #51 |
Retired PR Developer
|
Re: PR 0.9 single player
Bonjour,
- Bots can be quite disobedient, just use the attack/ defend marker to order them around as that works best. - You have to use the epipen to revive. You only need to resuscitate when a player is 'stuck' in the terrain (happens sometimes on the bf2 engine). |
2010-03-16, 17:25 | #52 |
Join Date: Mar 2010
Posts: 7
France
|
Re: PR 0.9 single player
Oh ok, thanks you ! I managed to do it in a training game.
|
2010-03-16, 20:12 | #53 |
Join Date: Jan 2010
Posts: 4
United States of America
|
Re: PR 0.9 single player
Is there a list somewhere of the MP aircraft vs the SP aircraft on some maps? I read about MP aircraft in hangars, but what about the helicopters?
Edit: I loaded back into the game and it makes more sense now. |
Last edited by SethManson; 2010-03-21 at 17:10..
|
2010-03-17, 14:43 | #54 |
Join Date: Mar 2010
Posts: 7
France
|
Re: PR 0.9 single player
"Bonjour" again !
When playing "Jabal Al Burj" with 31 AI (on the US side), i didn't manage to capture the bridge point. We were two vehicles filled by two or three soldiers (just on the base of the bridge) and me, upon it. I have noticed that even when a walking soldier join me on the bridge, the point don't capture. Do i miss something ? I have also seen that the progress bar to indicate that the device need to warm before to be used don't exist. Is it intended that MG / AT / Helicopters etc don't have that kind of indicator ? The AT have it when you reload, but not when you enter in it. A last thing, don't you think it would be better to have a tiny indicator (like a flag or something) on the screen to indicate when we enter a flag zone ? I guess this is intended. Thanks, H. |
2010-03-18, 12:53 | #55 |
Join Date: Mar 2010
Posts: 7
France
|
Re: PR 0.9 single player
- The map "Al Basrah" is problematic for the AI because there aren't able to get out the "Al basrah airport". At the chicane formed by the walls, they hit them and try again and again to push the wall...
The same thing happens at the "Vehicles checkpoint" because of concrete walls on the road. This clearly disadvantage the english forces on this map when playing SP games. Do you think you can enhance the waypoints on theses zones or modify a little bit the map at theses points ? |
2010-03-18, 16:53 | #56 | |
Join Date: Mar 2010
Posts: 1,068
United States of America
Location: Montana
|
Re: PR 0.9 single player
Quote:
| |
2010-03-18, 17:02 | #57 | |
Retired PR Developer
|
Re: PR 0.9 single player
Quote:
| |
|
||
2010-03-19, 10:11 | #58 |
Join Date: Apr 2008
Posts: 685
Norway
Location: Oslo
|
Re: PR 0.9 single player
Is there still a possibility for "fixing the game" so that I can choose what kits in the spawn menu like in previous versions where single and multi player modes were divided?
|
2010-03-27, 00:45 | #59 |
Join Date: Mar 2010
Posts: 3
Philippines
|
Re: PR 0.9 single player
Guys, Come on, give me a single player version (separate from the mp)
|
2010-03-30, 20:40 | #60 |
Join Date: Dec 2009
Posts: 605
United States of America
Location: Home of jacked up trucks and Copenhagen.
|
Re: PR 0.9 single player
i dont know if they are even working on it i cant wait! lol
|
Tags |
player, single |
|
|