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Community Maps Maps created by PR community members. |
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2014-09-15, 05:31 | #51 |
Retired PR Developer
Join Date: Jun 2006
Posts: 3,835
Japan
Location: Tokyo
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Re: [Map] Op.Sapphire(4km) [WIP]
This map reminds me of operation hailstorm
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2014-09-15, 06:47 | #52 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
yeah guys, it's just a small little project, I'm basically done with it already. I finished all lightmaps yesterday so now it's basically just a play test left and then we will see how it it turns out.
I should have made the islands a little bit bigger, and yes more detailed with nice shallow water and white beaches. But as I say this is just a small project to see how fast I can make a decent map, and hopefully someone can have some fun playing it. My next project will probably be a full 4km desert map which will probably make it easier with CPs and gameplay. I realize this map is a bit risky when it comes to good placement of CP and therefore good gameplay, but we will just have to wait and see. |
2014-09-15, 08:36 | #53 |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Re: [Map] Op.Sapphire(4km) [WIP]
I still am at a loss as to why your going for US Army SF littlebirds instead of CAS Hueys. It doesnt make sense.
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Military lawyers engaged in fierce legal action. |
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2014-09-15, 09:01 | #54 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
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2014-09-18, 06:24 | #55 |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
Can someone tell me how to get rid of the line that runs across the map? One side is brighter and the other is darker..
I thought it would disappear after lightmapping the terrain :/ I don't think it shows up ingame but I can't make a proper minimap when it's there... |
2014-09-18, 10:08 | #56 |
Join Date: Mar 2008
Posts: 4,152
Croatia
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Re: [Map] Op.Sapphire(4km) [WIP]
Its a problem with ATI cards. Since you're generating the minimap as opposed to using the minimap tutorial im assuming its just a temporal minimap for testing purposes, you might wanna just photoshop the bottom half so its not noticeable (or at the very least match the bottom halfs water with the upper one so that its not that obvious)
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2014-09-18, 10:21 | #57 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
Quote:
I'll try to lightmap it on low again and see what happens. | |
Last edited by [R-DEV]Ason; 2014-09-18 at 10:57..
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2014-09-18, 13:52 | #59 | |
PR:BF2 Developer
Join Date: Oct 2012
Posts: 1,736
Hungary
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Re: [Map] Op.Sapphire(4km) [WIP]
Quote:
Does someone know what this does: 1) using the console command, type out RENDERER MINCULLDISTANCE 10000 2) Make sure you press enter (if you do... the text i circled in red will show up in the output window. It's from a minimap tutorial from 2007.. Don't know what it does though.. | |
2014-09-18, 14:13 | #60 |
Retired Moderator
Join Date: Oct 2006
Posts: 6,072
Europe
Location: London upon Europe
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Re: [Map] Op.Sapphire(4km) [WIP]
Increasing the intensity of assets and decreasing the proposed player count doesn't make sense either. It'd make more sense and be a more valuable use of the content you've created thus far if you instead just revised an AAS32 asset layout that gave players an alternative approach to the map, and not one that simply compromises gameplay and immersion. This is the approach taken in the majority of official PR maps, otherwise they change the factions altogether.
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Military lawyers engaged in fierce legal action. |
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Tags |
4km, map, opsapphire, opsapphire4km, sapphire, wip |
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