project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Factions > Texturing
31 Oct 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Reply
 
Thread Tools Display Modes
Old 2013-01-08, 12:32   #51
ddeo
Retired PR Developer
Default Re: [Weapon] UKM-2000P

As I said I'm making final tweaks to the model, but thanks for noticing it. The reason why it is flupped right now is because it was mirrored from the other model you see on the right side.
ddeo is offline Reply With Quote
Old 2013-01-09, 09:10   #52
ddeo
Retired PR Developer
Default Re: [Weapon] UKM-2000P

Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.
ddeo is offline Reply With Quote
Old 2013-01-09, 13:21   #53
ChallengerCC
Supporting Member

ChallengerCC's Avatar
Default Re: [Weapon] UKM-2000P

Quote:
Originally Posted by [R-COM]ddeo View Post
Final tweaks applied to p3d link: p3d.in - UKM-2000 If I will not find any bugs I call it finished, ready for UVW and texturing.
Realy good, low poly work! UVMap, textures, animations, code and you are good to go.

ChallengerCC is offline Reply With Quote
Reply


Tags
ukm2000p, weapon, weaponukm2000p, wip, wippl

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:41.