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Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
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Old 2011-01-13, 08:00   #51
H.sta
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Default Re: [Texture] DPCU & DPDU Uniforms

Quote:
Originally Posted by dtacs View Post
Mappers aren't needed, modelers and texture artists to take the workload of Tonnie are needed.

Maps can always come later and there are already a large number of community maps in development which would most likely be glad to have the ADF as the BLUFOR.
This seams very wrong to me, mappers are always needed. no maps, no faction

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Old 2011-01-13, 08:03   #52
Amok@ndy
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Default Re: [Texture] DPCU & DPDU Uniforms

Quote:
Originally Posted by [R-COM]H.sta View Post
This seams very wrong to me, mappers are always needed. no maps, no faction
i think dtacs just wanted to say that the current solution wouldnt be more mappers but more coders, modelers, skinners to get the assets done
mappers are important also


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Old 2011-01-13, 08:20   #53
dtacs
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Default Re: [Texture] DPCU & DPDU Uniforms

What I meant was that they are equally important, its just for the current situation that the faction is in, what I assume is that the majority of work falls on Tonnie's shoulders.
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Old 2011-01-13, 11:26   #54
MonkeySoldier
Default Re: [Texture] DPCU & DPDU Uniforms

Quote:
Originally Posted by [R-COM]Glimmerman View Post
I heard the Dutch army is looking into using the same kind of camo scheme aswell.
Wut? Sauce? Or you mean the experimental one they showed in 2009?
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Old 2011-01-13, 17:20   #55
H.sta
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Default Re: [Texture] DPCU & DPDU Uniforms

Quote:
Originally Posted by [R-DEV]Amok@ndy View Post
mappers are important also
yeah you should know... Congratz btw, fancy blue name and all

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dpcu, dpdu, texture, uniforms

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