2009-12-26, 09:23 | #51 |
Join Date: Mar 2007
Posts: 4,728
Mongolia
Location: Lexington Park, MD
|
Re: [Public Testing] Official rally point beta test has ended
I think the only real issue is how slow it is to go higher in elevation for the BluFor. It's almost always just an uphill firefight against an unlimited number of enemy -- and they will find you no matter how sneaky you are.
M. |
2009-12-26, 11:35 | #52 |
Join Date: Jun 2009
Posts: 358
Europe
Location: Everywhere
|
Re: [Public Testing] Official rally point beta test has ended
As long as you stay with the "two men needed two request kits" I will be happy.
|
2009-12-26, 12:53 | #53 |
Join Date: Apr 2007
Posts: 1,854
Netherlands
|
Re: [Public Testing] Official rally point beta test has ended
Its more a fight over firebases than it is over map sectors (flags)
I mean this all could be fine without flags, you dont need flags anymore. Firebases are way more intresting... And i suggest some DEV looks into this; https://www.realitymod.com/forum/f18...down-idea.html Would make a game way more intresting. |
2009-12-26, 20:59 | #54 |
Join Date: Mar 2007
Posts: 4,728
Mongolia
Location: Lexington Park, MD
|
Re: [Public Testing] Official rally point beta test has ended
You mean CnC mode?
M. |
Tags |
beta, ended, official, point, public, rally, test, testing |
|
|