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Old 2009-12-26, 09:23   #51
Expendable Grunt

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Default Re: [Public Testing] Official rally point beta test has ended

I think the only real issue is how slow it is to go higher in elevation for the BluFor. It's almost always just an uphill firefight against an unlimited number of enemy -- and they will find you no matter how sneaky you are.

M.
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Old 2009-12-26, 11:35   #52
-.-Maverick-.-
Default Re: [Public Testing] Official rally point beta test has ended

As long as you stay with the "two men needed two request kits" I will be happy.
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Old 2009-12-26, 12:53   #53
arjan

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Default Re: [Public Testing] Official rally point beta test has ended

Its more a fight over firebases than it is over map sectors (flags)

I mean this all could be fine without flags, you dont need flags anymore.
Firebases are way more intresting...

And i suggest some DEV looks into this;
https://www.realitymod.com/forum/f18...down-idea.html
Would make a game way more intresting.
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Old 2009-12-26, 20:59   #54
Expendable Grunt

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Default Re: [Public Testing] Official rally point beta test has ended

You mean CnC mode?

M.
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