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Old 2010-08-22, 10:48   #51
Bellator
Default Re: Adjustable 3D UGL Sights

Quote:
The opposite - ME army with tonns of money
No. The US armed forces have tons of money -- almost as much as the rest of the world combined. MEC wouldn't have the same sort of budget, not even close. They'd mostly use whatever is economic and whatever the MEC countries have already: hence their use of old 7.62 NATO weapons and more affordable Russian vehicles.

I think that the high tech optics should be reserved for MEC squad leaders.
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Last edited by Bellator; 2010-08-22 at 10:55..
Old 2010-08-22, 10:54   #52
Kilgore.dfa
Supporting Member

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Default Re: Adjustable 3D UGL Sights

Nice improvement and also i saw some new additions such as reflex sight on G3 etc. Can't wait for v0.95.

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Old 2010-08-22, 10:57   #53
bosco_
Retired PR Developer
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Default Re: Adjustable 3D UGL Sights

Quote:
Originally Posted by 13DarkWolf View Post
l22a2 carbine OH MY BEJ33ZUS life as a crewman is going to be so good with 0.95
That's not an L22, that's the upgraded L85.

This is the L22

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Old 2010-08-22, 11:04   #54
13DarkWolf

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Default Re: Adjustable 3D UGL Sights

HOLY COW
I can't believe how thoroughly you lads have covered the British weapons it is so brilliant! I now see why you guys went straight from 0.92 to 0.95!

Now time to hang my head in shame for being schooled on the l85 series by you Bosco!
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Old 2010-08-22, 12:09   #55
myles
Default Re: Adjustable 3D UGL Sights

ACOG for the brits
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Old 2010-08-22, 13:53   #56
readyFORafk
Default Re: Adjustable 3D UGL Sights

i dont like it
i think its too easy now and everybody will use them
now its like you need a little bit skill to use grenadier and hit your target, but with this update, its damn too easy
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Old 2010-08-22, 13:58   #57
DankE_SPB
Retired PR Developer

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Default Re: Adjustable 3D UGL Sights

Please, explain how this is easier?
0.91 - take UGL- aim- align distance mark with target - fire
0.95 - take UGL- aim- choose distance- align sight with target - fire

In addition time to make 1st shot is longer now, since there is deploy/undeploy animation, and firing at different distance will take longer too, since you will have to change distance zeroing instead of simply moving your mouse a bit to align HUD texture.

yeah, so much simplier and noob-toob'ish it became, think before posting

Quote:
Originally Posted by Bellator
No.
Yes.
You might bring whatever sources you want, they would be wrong, since MEC is completely fictional


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Last edited by DankE_SPB; 2010-08-22 at 14:09..
Old 2010-08-22, 14:06   #58
sakils2
Banned

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Default Re: Adjustable 3D UGL Sights

Quote:
Originally Posted by Bellator View Post
No. The US armed forces have tons of money -- almost as much as the rest of the world combined. MEC wouldn't have the same sort of budget, not even close. They'd mostly use whatever is economic and whatever the MEC countries have already: hence their use of old 7.62 NATO weapons and more affordable Russian vehicles.

I think that the high tech optics should be reserved for MEC squad leaders.
Well, thank god you are not in charge.
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Old 2010-08-22, 14:07   #59
LITOralis.nMd
Retired PR Developer
Supporting Member
Default Re: Adjustable 3D UGL Sights

I got a question though.

Can I still blindfire the grenadier grenade?

I use the gren kit in <100M battle, and once I get used to it there is no need to right click to aim, I just line it up and let it rip....

Is this still possible?
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Old 2010-08-22, 14:13   #60
TheAssProtectors.Nr1
Default Re: Adjustable 3D UGL Sights

Wow, looks cool! And what a great idea!
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