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PR:Falklands General Discussion General discussion of the Project Reality Falklands modification. |
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2012-06-11, 07:29 | #51 |
Join Date: Jun 2012
Posts: 10
Russian Federation
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Re: Falklands Testing Feedback
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2012-06-11, 07:44 | #53 |
Join Date: Jun 2012
Posts: 10
Russian Federation
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Re: Falklands Testing Feedback
I would also like to know: How to use the mortar? How to take the M60 machine gun? I saw a soldier who was with the M60. |
2012-06-11, 07:52 | #54 | |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Falklands Testing Feedback
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But to answer both your questions, yes and yes | |
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2012-06-11, 08:17 | #55 | |
Retired PR Developer
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Re: Falklands Testing Feedback
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M60, its only on the RHIB (boat). Any more questions, please post in another topic, this is a feedback topic, thanks... Anyways for the people who actually played this: I would like feedback on the following items please, as well as anything else you would like to add, the more I get the better
Cheers! | |
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2012-06-11, 08:49 | #56 | |
Join Date: Mar 2008
Posts: 2,968
Netherlands
Location: Bergen op Zoom / Utrecht
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Re: Falklands Testing Feedback
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2012-06-11, 08:58 | #57 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Falklands Testing Feedback
What do you guys think of the Atlantic Conveyor being destructible? Was it too easy to destroy, did it re-spawning feel too gamey, etc?
It should be more easy, my CAS pilots were for some reason unable to destroy it will the 'special' mirage. And it should stay destroyed or have a longer respawn period to stay true to the real life bombing of the chinook cargo ship. How was the Air Combat, did any of the jets seem to have any clear advantage? It was fair fighting. How was it flying helicopters? brutal, so much AA on the ground and jets in the air to shoot you down, specially for the Brits it was insane. How was the A-1H, propeller plane for both guys flying it, and guys on the ground? very effecting for gun runs. From all planes it was the most effective for gun runs in my opinion. Might be because of the good pilots at the time but while the mirages were busy with the harriers and dropping bombs on lazes, the A-1H was always good for CAS against a various amount of targets. Did you guys feel the Argies getting a logistics Truck at Goose Green at the start of the round was a little too much for them to dig in? yes What do you guys think of the Rally Point at Mt. Malo? In the first testing weekend it was quite fair fighting. But this weekend all the rally points for the argentians made it unfair. Any other points you thought where not quite right, and needed improving on or where just right, and shouldn't be touched? From based on 4 to 5 games I played this weekend the British need something to balance out against the hill-camping capabilities of the Argies. Also Goose green could use some more cover. The Scimi or some good covered infantry can really camp the surrounding hills without ever attacking the objective itself. Also there should be another placeholder faction for the Argies because the uniform color is quite light The jet fighting doesn't need much change, keep it as it is. I think the infantry needs more attention. |
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2012-06-11, 09:45 | #58 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: Falklands Testing Feedback
Did you guys feel the Argies getting a logistics Truck at Goose Green at the start of the round was a little too much for them to dig in?
Yeah, this really needs some tweaking. I dont really know what would work, maybe put some mapper placed defenses there? foxholes, TOW emplacement, things like this. Or spawn the truck not inside the vilige itself, but somewhere halfway to ARG main. This would make it possible for them to build up some defenses. How did the SMGs play out being the medics main weapon, and officers alternative weapon and did the MP5 make up for the Argies having full auto FM FALs? It really did the job for medic, liked it as a great personal defense weapon. Especially when British lack full auto on their rifles. Any other points you thought where not quite right, and needed improving on or where just right, and shouldn't be touched? As was said, last weekend it was fair fight, this weekend it was really easier for Argentines. This time we were basically fighting only around Goose Green and Douglas, with few exceptions. I think this is caused mainly by Goose Green being too easy to defend at the start of the round. |
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2012-06-11, 10:20 | #59 |
Join Date: Apr 2012
Posts: 307
Australia
Location: Melbourne, Victoria
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Re: Falklands Testing Feedback
I tried it alone, you done a really good job with the map!
darn it was a long trip in game to explore! :P |
2012-06-11, 10:55 | #60 |
PR:BF2 Developer
Join Date: Jul 2011
Posts: 1,966
Belarus
Location: Minsk
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Re: Falklands Testing Feedback
How was it flying helicopters?
If enemy jets not hunting each other... they hunting you! Also, at night layout cannot see anything from helicopter, even ground. I think at flags we need some cover for LZs. AA at center=crashed helis everywhere |
Tags |
falklands, feedback, testing |
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