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Old 2014-06-05, 15:36   #51
AfterDune
Retired PR Developer
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Default Re: Dutch Breacher

We have a repository where all our changes are stored. The updater uses this repository to figure out what files got changed/added/removed so it knows what to put in a next patch.

Large changes are usually discussed in the team forums for quite a while. When we're happy with the idea, it gets implemented into the repository and we're all able to check it out. The team tests these changes and when we like it enough, it stays.

When we create a new testbuild, that's when the test team gets involved (they are often already involved in the discussions though, so it's not like they do nothing in the mean time), as they are then able to test out all the changes we made over the last period (from last patch until *now*). They get a (usually big) list of things to test and in a bunch of test sessions go through all of them, as much as possible.

When we think we're ready, we create the patch and you guys are able to download and play, then complain (), and then we go back to work .

That's how it works, in a nutshell .

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Old 2014-06-05, 16:29   #52
ComradeHX
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Default Re: Dutch Breacher

Hey guys I have photo of Russian regular troops with suppressed weapon(VSS). Regular troops because of 6sh112 and 6b(2?)7 helmet. Bottom photo shows soldiers even more underequipped than regular infantry(6sh92) with what looks like 6b28 helmet(for VDV).

Can we give Russian breacher VSS now?(with x4 scope...etc.)

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Old 2014-06-05, 16:40   #53
K4on
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Default Re: Dutch Breacher

In the first place, my team checked the game for functionality.
We noticed the suppressors and stuff indeed, but as usually the creators of the content are checking the RL integrity on their own and take care for MA advise, we have not further investigated it. As mentioned, we discussed this though but at that time there was no chance to talk to dutch developers. In fact, my team had less than a week of time to get major bugs reported and so the developers had even less time to fix the reported bugs. (2/3 of them were still open during release). So yeah, the time pressure was quite big as also mentioned in the release post.
And why couldn't we just release the GameSpy fix? Fair point, but at that moment we had soo much content in the repo already, release media was done etc., and the biggest factor was the personal time of the invidual PR devs. As you know we are also just people and do not work on PR only but have jobs etc. As the next release would have taken quite long, we decided to release the content as it was more or less release ready(far from a perfect release though) but we didn't want t to hold the new content back another few months while the team doesn't have the time to work soonish on.
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Old 2014-06-05, 18:40   #54
Rudd
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Default Re: Dutch Breacher

Quote:
Originally Posted by ComradeHX View Post
Hey guys I have photo of Russian regular troops with suppressed weapon(VSS). Regular troops because of 6sh112 and 6b(2?)7 helmet. Bottom photo shows soldiers even more underequipped than regular infantry(6sh92) with what looks like 6b28 helmet(for VDV).
Get a modlin' mate...we can only do so much in a day


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Old 2014-06-05, 18:40   #55
Brooklyn-Tech
Default Re: Dutch Breacher

thanks for the reply.

Always nice to see how this stuff works "behind the scenes".

Unfortunately I can only take part in the "download and complain" part as I have no modding/coding/modeling knowledge.

If you are ever going to model new bridges or other structures for PR, let me know as Civil Engineering is my major

BTW. the bridges currently in PR are extremely unrealistic
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Old 2014-06-05, 18:45   #56
ComradeHX
Banned
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Default Re: Dutch Breacher

Quote:
Originally Posted by [R-DEV]Rudd View Post
Get a modlin' mate...we can only do so much in a day
If I get a 100% assurance that it will be added if I get a model.

Then sure I'll make it.
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Old 2014-06-05, 18:47   #57
Rudd
Retired PR Developer
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Default Re: Dutch Breacher

PM R-DEV nosforatu or other credible Russian military source, make a proper case for the weapon rather than just 'found picture' and who knows what will happen.


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Old 2014-06-05, 19:57   #58
Cavazos
Default

I like it. Just take away the supressor and add a request kit that has a suppressor. He would be the Specialist. His function would be a combination of point man and recon. He'd also have trip flares instead of grenades. He would not have a shotgun and hook.

Is it realistic? No.

Is it fun? Yea.

I would like a little more fun added for sure.

Sent from my XT1028 using Tapatalk
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Old 2014-06-05, 22:17   #59
MaxBooZe
Default Re: Dutch Breacher

Quote:
Originally Posted by Truism View Post
The suppressed kit isn't realistic on any Dutch kit. Spotters model JTACs, FOs and MFCs. They don't normally carry suppressed weapons. Even if you believe the kit models the spotter in a sniper pair, they don't use suppressed weapons either.

Suppressors are not commonplace in regular units outside of South Korea afaik.
Actually it's not uncommon for the snipers to have suppressors on their personal weapons as is illustrated by;



Also there's a lot of things that aren't right with the Dutch loadout. The C8 (used by the Light AT) isn't actually in service with any regular troops other than crewmen, designated drivers and paratroopers. The entire C7 series is already outdated. Currently the Dutch Armed forces has adopted a revised model where they opted to change the Elcan scope for an aimpoint and magnifier system. There are Leopard 2A6s in active service, which we have in storage but are permanently out of service.

Quote:
Originally Posted by [R-DEV]AncientMan View Post
IMPORTANT #2: Due to the urgent need to release a Project Reality build that functions independently of GameSpy pre-shutdown and our wish to provide you with some new content at the same time, you may encounter several bugs and errors. In particular, with our new master server and the new content additions. Rest assured, our developers and testing team are moving swiftly to handle any problems that arise. We appreciate your patience and understanding in the meantime. Relay any bugs or problems that you encounter to us through the PR:BF2 Bugs subforum, and be sure to follow the templates provided!
A lot is still work in progress, this includes the kits and their weapons. On the other hand how much does this matter? Regardless of that, it's to add a little flavor. I don't see the problem with 1 kit having a suppressor. It doesn't even make the gun better.
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Old 2014-06-10, 06:50   #60
Truism
Default Re: Dutch Breacher

It is uncommon outside of SF. The picture you linked is a KCT operator with a protected identity originally poated on militaryphotos.net.

Please, try again.
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