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PR Changelogs The changelogs for recently released Project Reality versions

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Old 2017-02-13, 04:16   #51
Yrkidding
PR Server License Moderator

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Default Re: PR:BF2 v1.4.5.0 Changelog

Correct in the sense that Operation Archer was the name for the Canadian contribution in Afghanistan and Kandahar was the Canadian area of operation. I still don't really think the U.S. infantry would be involved, no?

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Old 2017-02-13, 04:22   #52
zloyrash
PR Server License Administrator

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Default Re: PR:BF2 v1.4.5.0 Changelog

Quote:
[*]Beirut
  • Skirmish64: Added new skirmish layout with light vehicles.
Hell yeah! Thx!
https://www.realitymod.com/forum/f19...ml#post2120077


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Old 2017-02-13, 06:32   #53
solidfire93

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Default Re: PR:BF2 v1.4.5.0 Changelog

Great with the MG3 update, it will reduce lone wolfing with that Beast....but still.

i think all deployed AR's should be and only deployed and used on prone... srsly who can put bipod in the Air and shoot 100% full accuracy with no recoil ! anyway still good update and makes it more "realistic"

btw what is that LOD thingy, does it give more FPS ? or make Graphics and maps look better ?

also a question for those who have GPU's with 1GB VRAM, does that mean those guys will have FPS issues... ?

anyway great work and keep it up...
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Old 2017-02-13, 09:16   #54
Jonesick
Angry Re: PR:BF2 v1.4.5.0 Changelog

[*]Fixed players being able to use AI-only vehicles.

There were absolutely no reason to do this. Coop armour was a great way to have fun slaughtering bots. Now its useless.
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Old 2017-02-13, 09:27   #55
[R-CON]​Frontliner
PR:BF2 Contributor
Default Re: PR:BF2 v1.4.5.0 Changelog

Quote:
Originally Posted by solidfire93 View Post
i think all deployed AR's should be and only deployed and used on prone... srsly who can put bipod in the Air and shoot 100% full accuracy with no recoil ! anyway still good update and makes it more "realistic"
A prone only deployed mode can be found in FH2 and it sucks.

Unlike FH2 PR does have alot of buildings and surfaces you'd be able to rest your weapon on "realistically", windows, crates, you name it, but the game can't detect these the way a modern engine is able to, and even if it could, I doubt it would be able to react to these. So the silly airbourne bipod deployment is the best possible workaround available.

PS: 5.56mm LMGs that are resting on a bipod don't have a lot of kick to them.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2017-02-13, 10:31   #56
bahiakof

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Default Re: PR:BF2 v1.4.5.0 Changelog

Quote:
Originally Posted by [R-CON]LiamBai View Post
This is how it was before if I'm not mistaken. There's a cooldown on the laze, and the marker lasts the length of the cooldown.
Yes, but I thought that this instability would be corrected
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Old 2017-02-13, 10:56   #57
Rezza
Supporting Member

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Default Re: PR:BF2 v1.4.5.0 Changelog

Great to see more updates. It's very vital to keeping PR active and alive. Thanks a lot to the all the devs and contributers!

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Old 2017-02-13, 11:11   #58
MOSES!
Default Re: PR:BF2 v1.4.5.0 Changelog

archer would be find without the mortars though
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Old 2017-02-13, 12:30   #59
QuickLoad
Default Re: PR:BF2 v1.4.5.0 Changelog

but if there's no boragh for bamyan, where will we see it?
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Old 2017-02-13, 12:33   #60
solidfire93

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Default Re: PR:BF2 v1.4.5.0 Changelog

Quote:
Originally Posted by Frontliner View Post
A prone only deployed mode can be found in FH2 and it sucks.

Unlike FH2 PR does have alot of buildings and surfaces you'd be able to rest your weapon on "realistically", windows, crates, you name it, but the game can't detect these the way a modern engine is able to
well there not much we can say about it since it's an Old Engine but still im not against the air bipod, u know it's just an opinion on how "Realistic" the AR gonna be in PR....

and still can be fired from hip so ya...
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