|
PR Changelogs The changelogs for recently released Project Reality versions |
|
Thread Tools | Display Modes |
2017-02-13, 04:16 | #51 |
Join Date: Aug 2008
Posts: 715
Canada
Location: Toronto, Canada
|
Re: PR:BF2 v1.4.5.0 Changelog
Correct in the sense that Operation Archer was the name for the Canadian contribution in Afghanistan and Kandahar was the Canadian area of operation. I still don't really think the U.S. infantry would be involved, no?
|
|
|
2017-02-13, 04:22 | #52 | |
Join Date: Nov 2009
Posts: 389
Russian Federation
Location: Moscow
|
Re: PR:BF2 v1.4.5.0 Changelog
Quote:
https://www.realitymod.com/forum/f19...ml#post2120077 | |
|
||
2017-02-13, 06:32 | #53 |
Join Date: Jun 2015
Posts: 479
Jamaica
|
Re: PR:BF2 v1.4.5.0 Changelog
Great with the MG3 update, it will reduce lone wolfing with that Beast....but still.
i think all deployed AR's should be and only deployed and used on prone... srsly who can put bipod in the Air and shoot 100% full accuracy with no recoil ! anyway still good update and makes it more "realistic" btw what is that LOD thingy, does it give more FPS ? or make Graphics and maps look better ? also a question for those who have GPU's with 1GB VRAM, does that mean those guys will have FPS issues... ? anyway great work and keep it up... |
2017-02-13, 09:16 | #54 |
Join Date: Feb 2017
Posts: 4
Afghanistan
|
Re: PR:BF2 v1.4.5.0 Changelog
[*]Fixed players being able to use AI-only vehicles.
There were absolutely no reason to do this. Coop armour was a great way to have fun slaughtering bots. Now its useless. |
2017-02-13, 09:27 | #55 | |
PR:BF2 Contributor
Join Date: Oct 2012
Posts: 1,874
Germany
|
Re: PR:BF2 v1.4.5.0 Changelog
Quote:
Unlike FH2 PR does have alot of buildings and surfaces you'd be able to rest your weapon on "realistically", windows, crates, you name it, but the game can't detect these the way a modern engine is able to, and even if it could, I doubt it would be able to react to these. So the silly airbourne bipod deployment is the best possible workaround available. PS: 5.56mm LMGs that are resting on a bipod don't have a lot of kick to them. | |
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them ]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy Just_Dave: i have a list about PR players, and they r categorized by their skill Para: You sir are an arse and not what the game or our community needs. AlonTavor: Is that a German trying to make me concentrate? Heavy Death: join PRTA instead - Teamwork is a must there.
|
||
2017-02-13, 10:31 | #56 |
Join Date: Apr 2008
Posts: 163
Brazil
|
Re: PR:BF2 v1.4.5.0 Changelog
|
2017-02-13, 10:56 | #57 |
Join Date: Apr 2008
Posts: 2,287
Europe
Location: Berlin
|
Re: PR:BF2 v1.4.5.0 Changelog
Great to see more updates. It's very vital to keeping PR active and alive. Thanks a lot to the all the devs and contributers!
|
|
|
2017-02-13, 11:11 | #58 |
Join Date: Jan 2017
Posts: 20
United States of America
|
Re: PR:BF2 v1.4.5.0 Changelog
archer would be find without the mortars though
|
2017-02-13, 12:30 | #59 |
Join Date: Jun 2014
Posts: 600
United States of America
Location: SQUAD LEADER CENTRAL
|
Re: PR:BF2 v1.4.5.0 Changelog
but if there's no boragh for bamyan, where will we see it?
|
2017-02-13, 12:33 | #60 | |
Join Date: Jun 2015
Posts: 479
Jamaica
|
Re: PR:BF2 v1.4.5.0 Changelog
Quote:
and still can be fired from hip so ya... | |